void Awake()
    {
        player       = GameObject.FindGameObjectWithTag("Player");
        playerHealth = player.GetComponent <PlayerHealth>();

        enemyHealth = GetComponentInParent <EnemyHealth>();

        enemy = GetComponentInParent <StatePatternEnemyDumb>();
    }
Example #2
0
 public ExamineStateDumb(StatePatternEnemyDumb statePatternEnemy)
 {
     enemy = statePatternEnemy;
 }
 public AlertStateDumb(StatePatternEnemyDumb statePatternEnemy)
 {
     enemy = statePatternEnemy;
 }
Example #4
0
 public PatrolStateDumb(StatePatternEnemyDumb statePatternEnemy)
 {
     enemy = statePatternEnemy;
 }
 public EngageStateDumb(StatePatternEnemyDumb statePatternEnemy)
 {
     enemy = statePatternEnemy;
 }