private static void SetUpControllerAndStateMachine(int instanceID) { string assetPath = AssetDatabase.GetAssetPath(instanceID); Object obj = AssetDatabase.LoadAssetAtPath(assetPath, typeof(Object)); if (!obj && Selection.activeObject) { assetPath = AssetDatabase.GetAssetPath(Selection.activeObject); obj = AssetDatabase.LoadAssetAtPath(assetPath, typeof(Object)); } if (obj is StateMachineController <M, S, T> ) { controller = (StateMachineController <M, S, T>)obj; EditorPrefs.SetInt("StateMachineMackerLastController", controller.GetInstanceID()); } }