private bool SelectThing(Vector2 pos) { if (!IsInCanvas(pos)) { return(false); } smc.DeselectState(selectedState); smc.DeselectTransition(selectedTransition); selectedState = null; Vector2 wp = Camera.main.ScreenToWorldPoint(pos); selectedState = smc.SelectState(wp); if (selectedState == null) { selectedTransition = smc.SelectTransition(wp); } return(true); }