コード例 #1
0
ファイル: PopMenuState.cs プロジェクト: spytroll33/roguelike
	public void setCurrentState( StateMachine state )
	{
		SFXManager.instance.playSingleSFX(openSFX, context.GetComponent<AudioSource>());
		if(current_state != null)
		{
		   current_state.onExitState();
		}
		state.onEnterState(this);
		current_state = state;
	}
コード例 #2
0
    public void setState( StateMachine next )
    {
        if( currentState != next ){
            next.onEnterState( currentState );
        }else{

        }
        currentState = next;
    }
コード例 #3
0
    private IEnumerator init()
    {
        yield return new WaitForSeconds (0.2f);
        lightDownTurn = 20;
        boardManager.init();
        currentLevel++;

        if (player == null) {
            player = Instantiate (playerPrefab, boardManager.getRandomRoomScript ().getEntry (), Quaternion.identity) as GameObject;
            GameObject.Find("HP").GetComponentInChildren<LifeText>().setTarget(player);
        } else {
            player.transform.position = boardManager.getRandomRoomScript ().getEntry ();
        }
        ((PlayerTurnState)playerTurn).setPlayer(player);
        Camera.main.GetComponent<CameraController>().setTarget(player.transform);

        for( int i = 0; i < 3; i++ ){
            enemies[i] = Instantiate (enemyPrefab, boardManager.getRandomRoomScript ().getEntry (), Quaternion.identity) as GameObject;
        }
        ((EnemyTurnState)enemyTurn).setEnemy(enemies);

        currentState = playerTurn;

        currentState.onEnterState( enemyTurn );

        inti_ready = true;
        yield return new WaitForSeconds (0.2f);
        Messenger.Invoke("light fadeIn");
        yield return null;
    }