コード例 #1
0
        /// <summary>
        /// Performs a single environment update to the Academy, and Agent
        /// objects within the environment.
        /// </summary>
        public void EnvironmentStep()
        {
            if (!m_HadFirstReset)
            {
                ForcedFullReset();
            }

            AgentSetStatus?.Invoke(m_StepCount);

            m_StepCount      += 1;
            m_TotalStepCount += 1;
            AgentIncrementStep?.Invoke();

            using (TimerStack.Instance.Scoped("AgentSendState"))
            {
                AgentSendState?.Invoke();
            }

            using (TimerStack.Instance.Scoped("DecideAction"))
            {
                DecideAction?.Invoke();
            }

            // If the communicator is not on, we need to clear the SideChannel sending queue
            if (!IsCommunicatorOn)
            {
                SideChannelUtils.GetSideChannelMessage();
            }

            using (TimerStack.Instance.Scoped("AgentAct"))
            {
                AgentAct?.Invoke();
            }
        }
コード例 #2
0
        /// <summary>
        /// Performs a single environment update to the Academy, and Agent
        /// objects within the environment.
        /// </summary>
        public void EnvironmentStep()
        {
            if (!m_FirstAcademyReset)
            {
                ForcedFullReset();
            }

            AgentSetStatus?.Invoke(m_StepCount);


            using (TimerStack.Instance.Scoped("AgentSendState"))
            {
                AgentSendState?.Invoke();
            }

            using (TimerStack.Instance.Scoped("DecideAction"))
            {
                DecideAction?.Invoke();
            }

            using (TimerStack.Instance.Scoped("AgentAct"))
            {
                AgentAct?.Invoke();
            }

            m_StepCount      += 1;
            m_TotalStepCount += 1;
        }
コード例 #3
0
ファイル: Academy.cs プロジェクト: lewisjones21/unity-ml
        /// <summary>
        /// Performs a single environment update to the Academy, and Agent
        /// objects within the environment.
        /// </summary>
        void EnvironmentStep()
        {
            if (m_ModeSwitched)
            {
                ConfigureEnvironment();
                m_ModeSwitched = false;
            }
            if (!m_FirstAcademyReset)
            {
                ForcedFullReset();
            }

            AgentSetStatus?.Invoke(m_StepCount);

            using (TimerStack.Instance.Scoped("AgentResetIfDone"))
            {
                AgentResetIfDone?.Invoke();
            }

            using (TimerStack.Instance.Scoped("AgentSendState"))
            {
                AgentSendState?.Invoke();
            }

            using (TimerStack.Instance.Scoped("DecideAction"))
            {
                DecideAction?.Invoke();
            }

            using (TimerStack.Instance.Scoped("AcademyStep"))
            {
                AcademyStep();
            }

            using (TimerStack.Instance.Scoped("AgentAct"))
            {
                AgentAct?.Invoke();
            }

            m_StepCount      += 1;
            m_TotalStepCount += 1;
        }