public override void Handle(GameSession session, PacketReader packet) { StateHandlerMode mode = (StateHandlerMode)packet.ReadByte(); switch (mode) { case StateHandlerMode.Jump: break; case StateHandlerMode.Land: break; } }
public override void Handle(GameSession session, PacketReader packet) { StateHandlerMode mode = (StateHandlerMode)packet.ReadByte(); switch (mode) { case StateHandlerMode.Jump: HandleJump(session); break; case StateHandlerMode.Land: break; default: LogUnknownMode(mode); break; } }