// Update is called once per frame void FixedUpdate() { m_stressFiller.fillAmount = m_player.GetStress() / 300.00f; m_crimeFiller.fillAmount = m_player.GetCrime() / 300.00f; m_staminaFiller.fillAmount = m_player.GetStamina() / 100.00f; m_moneyText.text = m_player.GetMoney().ToString() + " £"; m_gradeText.text = m_player.GetGrade().ToString() + " %"; }