コード例 #1
0
        public void Start()
        {
            StartServerParameter sp = new StartServerParameter();

            sp.protocolVersion = new Nettention.Proud.Guid(Common.Vars.g_ProtocolVersion);
            sp.tcpPorts        = new IntArray();
            sp.tcpPorts.Add(Common.Vars.g_serverPort);
            sp.serverAddrAtClient = "175.204.115.46";
            sp.localNicAddr       = "175.204.115.46";
            sp.SetExternalNetWorkerThreadPool(netWorkerThreadPool);
            sp.SetExternalUserWorkerThreadPool(userWorkerThreadPool);

            m_netServer.Start(sp);
        }
コード例 #2
0
        public void Start()
        {
            //fill server startup parameters
            StartServerParameter sp = new StartServerParameter();

            sp.protocolVersion = new Nettention.Proud.Guid(SngCommon.Vars.g_sngProtocolVersion);
            sp.tcpPorts        = new IntArray();
            sp.tcpPorts.Add(SngCommon.Vars.g_serverPort);   // must be same to the port number at client
            sp.serverAddrAtClient = "192.168.219.100";
            sp.localNicAddr       = "192.168.219.100";
            sp.SetExternalNetWorkerThreadPool(netWorkerThreadPool);
            sp.SetExternalUserWorkerThreadPool(userWorkerThreadPool);

            // let's start!
            m_netServer.Start(sp);
        }
コード例 #3
0
ファイル: main.cs プロジェクト: rmind9481/C-study
        static void Main(string[] args)
        {
            // Network server instance.
            NetServer srv = new NetServer();


            // set a routine which is executed when a client is joining.
            // clientInfo has the client info including its HostID.
            srv.ClientJoinHandler = (clientInfo) =>
            {
                Console.WriteLine("#clients: {0}", srv.GetClientHostIDs().Length);
                Console.WriteLine("Client {0} connected.\n", clientInfo.hostID);
            };
            // set a routine for client leave event.
            srv.ClientLeaveHandler = (clientInfo, errorInfo, comment) =>
            {
                Console.WriteLine("Client {0} disconnected.\n", clientInfo.hostID);
            };

            var p1 = new StartServerParameter();

            p1.protocolVersion = new Nettention.Proud.Guid(Vars.m_Version); // This must be the same to the client.
            p1.tcpPorts.Add(Vars.m_serverPort);                             // TCP listening endpoint

            srv.ReceiveUserMessageHandler = (sender, rmiContext, payload) =>
            {
                Console.Write(payload.data.Length);
                Console.Write(System.Text.Encoding.Default.GetString(payload.data));
            };

            try
            {
                /* Starts the server.
                 * This function throws an exception on failure.
                 * Note: As we specify nothing for threading model,
                 * RMI function by message receive and event callbacks are
                 * called in a separate thread pool.
                 * You can change the thread model. Check out the help pages for details. */
                srv.Start(p1);
            }
            catch (Exception e)
            {
                Console.Write("Server start failed: {0}\n", e.ToString());
                return;
            }

            Console.Write("Server started. Enterable commands:\n");
            Console.Write("q: Quit.\n");

            string userInput;

            while (true)
            {
                // get user input
                userInput = Console.ReadLine();

                if (userInput == "q")
                {
                    // exit program.
                    break;
                }
                else if (userInput == "m")
                {
                }
            }

            srv.Stop();
        }