// Use this for initialization void Start() { isRoundOver = false; // Count the class numbers to instantiate an even number of NPCs warriorCount = 0; rogueCount = 0; rangerCount = 0; mageCount = 0; startController = GameObject.Find("StartController").GetComponent <StartController>(); startController.ResetBeforeRound(); numPlayers = playersAlive.Count; if (startController.isFreeForAllMode) { for (int i = 0; i < playerList.Capacity; i++) { // Instantiate the player to the character they have chosen, and set their player index to i+1 GameObject playerObject = InstantiatePlayer(startController.players[i], i + 1); //playerList.Add(playerObject.GetComponent<PlayerMovement>()); if (playerObject == null) { playerList.Add(null); } else { playerList.Add(playerObject.GetComponent <PlayerMovement>()); } if (playerList[i] != null) { playersAlive.Add(playerList[i]); } } InstantiateNPCs(npcWarrior, warriorCount, 8, 12); InstantiateNPCs(npcMage, mageCount, 8, 12); InstantiateNPCs(npcRanger, rangerCount, 8, 12); InstantiateNPCs(npcRogue, rogueCount, 8, 12); } else { foreach (int playerIndex in startController.team1) { Debug.Log(startController.players[playerIndex - 1]); GameObject playerObject = InstantiatePlayer(startController.players[playerIndex - 1], playerIndex); playerObject.tag = "Team1"; PlayerMovement player = playerObject.GetComponent <PlayerMovement>(); player.teamNumber = 1; playerList.Add(player); playersAlive.Add(player); Debug.Log(playerObject.tag); } foreach (int playerIndex in startController.team2) { Debug.Log(startController.players[playerIndex - 1]); GameObject playerObject = InstantiatePlayer(startController.players[playerIndex - 1], playerIndex); playerObject.tag = "Team2"; PlayerMovement player = playerObject.GetComponent <PlayerMovement>(); player.teamNumber = 2; playerList.Add(player); playersAlive.Add(player); Debug.Log(playerObject.tag); } foreach (string s in startController.players) { Debug.Log(s); } InstantiateNPCs(startController.teams[0], 0, 18, 22); InstantiateNPCs(startController.teams[1], 0, 18, 22); } }