void Update() { if (tapOneTime && !GameTapTapManager.gameIsOver && !GameTapTapManager.gameIsComplete) { GameTapTapManager.timeToTapMakeDoubleTap -= Time.deltaTime; if (GameTapTapManager.timeToTapMakeDoubleTap <= 0.0f) { Debug.Log("Lost for time in the double Tap"); tapOneTime = false; gameOver.GameOverDoubleTap(); GameTapTapManager.timeToTapMakeDoubleTap = 1.0f; } } }