コード例 #1
0
        public override void Drama()
        {
            base.Drama();
            int[] numArray = new int[3] {
                3180, 4000, 6440
            };
            if (TimeMain == 1)
            {
                switch (StageData.Difficulty)
                {
                case DifficultLevel.Hard:
                    MyPlane.EnchantmentCountNeeded = 3;
                    break;

                case DifficultLevel.Lunatic:
                    MyPlane.EnchantmentCountNeeded = 4;
                    break;
                }
                TransitionIn transitionIn = new TransitionIn(StageData);
            }
            if (TimeMain == 2)
            {
                if (StageData.C_History.PracticeLevel < 1)
                {
                    StageData.C_History.PracticeLevel = 1;
                }
                StageData.ChangeBGM(".\\BGM\\Stage01.wav", (testStartTime + 60) * 44100 / 60, 0, 0, 0, 0);
                Point      DestPoint   = new Point(BoundRect.Width, BoundRect.Height - 16);
                MusicTitle musicTitle1 = new MusicTitle(StageData, "宁静夏夜的微风", DestPoint);
                MusicTitle musicTitle2 = musicTitle1;
                PointF     pointF      = new PointF(BoundRect.Width, BoundRect.Height + 100);
                musicTitle2.OriginalPosition = pointF;
                musicTitle1.Scale            = 0.5f;
                Background3D.Envi            = new EnvironmentSSS01(StageData);
                new BackgroundTransitionIn(StageData)
                {
                    Delay = 200
                }.LifeTime = 320;
                BackgroundGroupSSS01 backgroundGroupSsS01 = new BackgroundGroupSSS01(StageData);
                if (testStartTime > TimeMain)
                {
                    TimeMain = testStartTime;
                }
                if (TimeMain < numArray[0])
                {
                    string[] files;
                    switch (StageData.Difficulty)
                    {
                    case DifficultLevel.Easy: files = Directory.GetFiles(".\\CS\\St01\\A\\E\\", "*.mbg"); break;

                    case DifficultLevel.Normal: files = Directory.GetFiles(".\\CS\\St01\\A\\N\\", "*.mbg"); break;

                    case DifficultLevel.Hard: files = Directory.GetFiles(".\\CS\\St01\\A\\H\\", "*.mbg"); break;

                    case DifficultLevel.Lunatic: files = Directory.GetFiles(".\\CS\\St01\\A\\L\\", "*.mbg"); break;

                    default: files = Directory.GetFiles(".\\CS\\St01\\A\\L\\", "*.mbg"); break;
                    }
                    foreach (string FileName in files)
                    {
                        new CSEmitterController(StageData, StageData.LoadCS(FileName))
                        {
                            OnRoad = true
                        }.Time = TimeMain + 60;
                    }
                }
                PointF Position = new PointF(BoundRect.X + BoundRect.Width / 2, BoundRect.Y + 16);
                new TextTwinkle(StageData, StageData.Difficulty.ToString(), Position, 0.0f, Math.PI / 2.0)
                {
                    TwinkleColor = Color.Gray, Circle = 10
                }.LifeTime = 150;
            }
            else if (TimeMain == 30)
            {
                new TextTwinkle(StageData, "ItemGetBorderLine", new PointF(BoundRect.X + BoundRect.Width / 2, BoundRect.Y + 130), 0.0f, Math.PI / 2.0).TwinkleColor         = Color.OrangeRed;
                new TextTwinkle(StageData, "ItemGetBorderLine01", new PointF(BoundRect.X + BoundRect.Width / 2 - 168, BoundRect.Y + 130), 0.0f, Math.PI / 2.0).TwinkleColor = Color.OrangeRed;
                new TextTwinkle(StageData, "ItemGetBorderLine01", new PointF(BoundRect.X + BoundRect.Width / 2 + 158, BoundRect.Y + 130), 0.0f, Math.PI / 2.0).TwinkleColor = Color.OrangeRed;
            }
            if (TimeMain == numArray[0])
            {
                StageData.RemoveBullets();
                Boss_Ami01      bossAmi01       = new Boss_Ami01(StageData);
                EmitterBossFire emitterBossFire = new EmitterBossFire(StageData, Boss.OriginalPosition, Color.FromArgb(40, byte.MaxValue, 20));
                new MagicCircle(StageData, "MagicCircleSix").Scale = 1.5f;
                Background3D.WarpEnabled  = true;
                Background3D.WarpColorKey = 0;
            }
            else if (TimeMain > numArray[1] && Boss == null && !RoadFlag)
            {
                RoadFlag = true;
                string[] files;
                switch (StageData.Difficulty)
                {
                case DifficultLevel.Easy:
                    files = Directory.GetFiles(".\\CS\\St01\\B\\E\\", "*.mbg");
                    break;

                case DifficultLevel.Normal:
                    files = Directory.GetFiles(".\\CS\\St01\\B\\N\\", "*.mbg");
                    break;

                case DifficultLevel.Hard:
                    files = Directory.GetFiles(".\\CS\\St01\\B\\H\\", "*.mbg");
                    break;

                case DifficultLevel.Lunatic:
                    files = Directory.GetFiles(".\\CS\\St01\\B\\L\\", "*.mbg");
                    break;

                default:
                    files = Directory.GetFiles(".\\CS\\St01\\B\\L\\", "*.mbg");
                    break;
                }
                foreach (string FileName in files)
                {
                    CS_Data CSData = new CS_Data(FileName);
                    CSData.String2Data(StageData);
                    new CSEmitterController(StageData, CSData)
                    {
                        OnRoad = true
                    }.Time = TimeMain + 60;
                }
            }
            else if (numArray[2] - 130 == TimeMain)
            {
                PointF OriginalPosition = new PointF(BoundRect.Width / 2, 150f);
                new BossStar(StageData, OriginalPosition).ColorType = 6;
            }
            else
            {
                if (numArray[2] != TimeMain)
                {
                    return;
                }
                StageData.RemoveBullets();
                Boss_Ami02 bossAmi02 = new Boss_Ami02(StageData);
                switch (MyPlane.Name)
                {
                case "Aya":
                    Story_SSS01_01 storySsS0101 = new Story_SSS01_01(StageData);
                    break;

                case "Reimu":
                    Story_SSS01_01A storySsS0101A = new Story_SSS01_01A(StageData);
                    break;

                case "Marisa":
                    Story_SSS01_01B storySsS0101B = new Story_SSS01_01B(StageData);
                    break;

                case "Sanae":
                    Story_SSS01_01C storySsS0101C = new Story_SSS01_01C(StageData);
                    break;

                case "Koishi":
                    Story_SSS01_01D storySsS0101D = new Story_SSS01_01D(StageData);
                    break;

                default:
                    Story_SSS01_01X storySsS0101X = new Story_SSS01_01X(StageData);
                    break;
                }
                Background3D.WarpEnabled  = false;
                Background3D.WarpColorKey = 0;
            }
        }
コード例 #2
0
ファイル: MenuGroup_MusicRoom.cs プロジェクト: THSJF/sjf
        public override void ProcessKeys()
        {
            base.ProcessKeys();
            if (KClass.Key_Z && LastZ == 0)
            {
                StageDataPackage stageDataPackage = new StageDataPackage(StageData.GlobalData);
                switch (MenuItemList[MenuSelectIndex].Name)
                {
                case "被遗忘的久远星辉":
                    DescriptionBox.Text = "东方惯例的标题曲。  ※作曲:文件";
                    DescriptionBox descriptionBox1 = DescriptionBox;
                    descriptionBox1.Text = descriptionBox1.Text + '\n' + "在东方标题曲特有的旋律上进行了改动,";
                    DescriptionBox descriptionBox2 = DescriptionBox;
                    descriptionBox2.Text = descriptionBox2.Text + '\n' + "不过这样一来旋律似乎就不明显了。";
                    DescriptionBox descriptionBox3 = DescriptionBox;
                    descriptionBox3.Text = descriptionBox3.Text + '\n' + "整体风格略为阴暗,似乎和积极向上(?)的主题不符?";
                    StageData.ChangeBGM(".\\BGM\\OP.wav", 0, 0, byte.MaxValue, 604611, 6047874);
                    break;

                case "宁静夏夜的微风":
                    DescriptionBox.Text = "1面的主题曲。      ※作曲:11";
                    DescriptionBox descriptionBox4 = DescriptionBox;
                    descriptionBox4.Text = descriptionBox4.Text + '\n' + "因为是夏夜的微风,所以开头做成了格外静谧的感觉。";
                    DescriptionBox descriptionBox5 = DescriptionBox;
                    descriptionBox5.Text = descriptionBox5.Text + '\n' + "这样的开始之后,才是渐渐地进入了游戏。";
                    DescriptionBox descriptionBox6 = DescriptionBox;
                    descriptionBox6.Text = descriptionBox6.Text + '\n' + "旋律是怎么写出来的,其实我也不知道。仅仅是在脑中";
                    DescriptionBox descriptionBox7 = DescriptionBox;
                    descriptionBox7.Text = descriptionBox7.Text + '\n' + "突然出现了这段后赶紧记录下来罢了,效果却意外的好呢。";
                    StageData.ChangeBGM(".\\BGM\\Stage01.wav", 88200, 0, byte.MaxValue, 0, 0);
                    break;

                case "喧闹吧!在这不眠之夜":
                    DescriptionBox.Text = "娅米的主题曲。      ※作曲:文件";
                    DescriptionBox descriptionBox8 = DescriptionBox;
                    descriptionBox8.Text = descriptionBox8.Text + '\n' + "按照1面的感觉做出的曲子。";
                    DescriptionBox descriptionBox9 = DescriptionBox;
                    descriptionBox9.Text = descriptionBox9.Text + '\n' + "虽然连贯性不错,但是听起来并不像1面Boss?";
                    DescriptionBox descriptionBox10 = DescriptionBox;
                    descriptionBox10.Text = descriptionBox10.Text + '\n' + "妖精好萌。";
                    StageData.ChangeBGM(".\\BGM\\Boss01.wav", 44100, 0, byte.MaxValue, 754110, 3294270);
                    break;

                case "灯火竹林":
                    DescriptionBox.Text = "2面的主题曲。      ※作曲:11";
                    DescriptionBox descriptionBox11 = DescriptionBox;
                    descriptionBox11.Text = descriptionBox11.Text + '\n' + "一首自始至终都很悠闲自由的曲子,尤其是在旋律上";
                    DescriptionBox descriptionBox12 = DescriptionBox;
                    descriptionBox12.Text = descriptionBox12.Text + '\n' + "随心所欲的发挥。在悠闲之余,还延续了前一面的静谧。";
                    DescriptionBox descriptionBox13 = DescriptionBox;
                    descriptionBox13.Text = descriptionBox13.Text + '\n' + "整首曲子莫名其妙的就做成了钢琴曲。";
                    DescriptionBox descriptionBox14 = DescriptionBox;
                    descriptionBox14.Text = descriptionBox14.Text + '\n' + "不过好像怎么样都不会让人联想到竹林啊。";
                    StageData.ChangeBGM(".\\BGM\\Stage02.wav", 88200, 0, byte.MaxValue, 1194228, 6866370);
                    break;

                case "疾风闪电":
                    DescriptionBox.Text = "桃雨 洛熙的主题曲。 ※作曲:文件";
                    DescriptionBox descriptionBox15 = DescriptionBox;
                    descriptionBox15.Text = descriptionBox15.Text + '\n' + "悠闲的2面之后接着就是这样紧迫的曲子,真的没问题吗。";
                    DescriptionBox descriptionBox16 = DescriptionBox;
                    descriptionBox16.Text = descriptionBox16.Text + '\n' + "虽然的确有Boss的风范,但是听起来并不像2面Boss?";
                    DescriptionBox descriptionBox17 = DescriptionBox;
                    descriptionBox17.Text = descriptionBox17.Text + '\n' + "不过弹幕倒是和曲子一样紧迫。";
                    StageData.ChangeBGM(".\\BGM\\Boss02.wav", 44100, 0, byte.MaxValue, 327663, 3504627);
                    break;

                case "木灵们的夏夜祭":
                    DescriptionBox.Text = "3面的主题曲。      ※作曲:11";
                    DescriptionBox descriptionBox18 = DescriptionBox;
                    descriptionBox18.Text = descriptionBox18.Text + '\n' + "进入三面,游戏也要逐渐热闹起来了。";
                    DescriptionBox descriptionBox19 = DescriptionBox;
                    descriptionBox19.Text = descriptionBox19.Text + '\n' + "在旋律上下了不少功夫,试着把钢琴做成了行云流水的样子";
                    DescriptionBox descriptionBox20 = DescriptionBox;
                    descriptionBox20.Text = descriptionBox20.Text + '\n' + "在后面的风琴上,也尽量往旋律优美的方向去走。";
                    DescriptionBox descriptionBox21 = DescriptionBox;
                    descriptionBox21.Text = descriptionBox21.Text + '\n' + "才刚刚到三面而已啊,所以压制了一下过于激烈的感觉。";
                    StageData.ChangeBGM(".\\BGM\\Stage03.wav", 88200, 0, byte.MaxValue, 88200, 5606874);
                    break;

                case "青柳传说":
                    DescriptionBox.Text = "夏 青柳的主题曲。   ※作曲:11";
                    DescriptionBox descriptionBox22 = DescriptionBox;
                    descriptionBox22.Text = descriptionBox22.Text + '\n' + "突出了远离尘世、不沾俗气的纯净风格。气势也做的很大。";
                    DescriptionBox descriptionBox23 = DescriptionBox;
                    descriptionBox23.Text = descriptionBox23.Text + '\n' + "试着使用了古风的元素,不过不是纯粹的古风。";
                    DescriptionBox descriptionBox24 = DescriptionBox;
                    descriptionBox24.Text = descriptionBox24.Text + '\n' + "面对这样一个设定,怎么能不倾注进感情来作曲呢?";
                    DescriptionBox descriptionBox25 = DescriptionBox;
                    descriptionBox25.Text = descriptionBox25.Text + '\n' + "于是,努力把这首曲子编成了更加有故事、有情感的曲子。";
                    StageData.ChangeBGM(".\\BGM\\Boss03.wav", 44100, 0, byte.MaxValue, 1585395, 6571341);
                    break;

                case "万花世界的光与影":
                    StageData.ChangeBGM(".\\BGM\\Stage04.wav", 88200, 0, byte.MaxValue, 575990, 7775976);
                    DescriptionBox.Text = "4面的主题曲。      ※作曲:文件";
                    DescriptionBox descriptionBox26 = DescriptionBox;
                    descriptionBox26.Text = descriptionBox26.Text + '\n' + "按照地灵殿的风格做的曲子(并没有说像地灵殿)。";
                    DescriptionBox descriptionBox27 = DescriptionBox;
                    descriptionBox27.Text = descriptionBox27.Text + '\n' + "虽然被多人吐槽说跑调(?)。";
                    DescriptionBox descriptionBox28 = DescriptionBox;
                    descriptionBox28.Text = descriptionBox28.Text + '\n' + "我不写半音了jojo!";
                    break;

                case "镜中的幻象":
                    StageData.ChangeBGM(".\\BGM\\Boss04.wav", 44100, 0, byte.MaxValue, 463491, 7541982);
                    DescriptionBox.Text = "魅明魔 影的主题曲。 ※作曲:11";
                    DescriptionBox descriptionBox29 = DescriptionBox;
                    descriptionBox29.Text = descriptionBox29.Text + '\n' + "要做这首曲子的时候,首先在我脑中出现的是阴沉和激昂的";
                    DescriptionBox descriptionBox30 = DescriptionBox;
                    descriptionBox30.Text = descriptionBox30.Text + '\n' + "两种风格,于是直接混在一起了。";
                    DescriptionBox descriptionBox31 = DescriptionBox;
                    descriptionBox31.Text = descriptionBox31.Text + '\n' + "似乎加一些优美的旋律会被鬼畜旋律衬托得更优美一点?";
                    DescriptionBox descriptionBox32 = DescriptionBox;
                    descriptionBox32.Text = descriptionBox32.Text + '\n' + "三拍子太难了。";
                    break;

                case "记忆中遥远的星星":
                    StageData.ChangeBGM(".\\BGM\\Stage05.wav", 44100, 0, byte.MaxValue, 66150, 0);
                    DescriptionBox.Text = "5面的主题曲。      ※作曲:文件";
                    DescriptionBox descriptionBox33 = DescriptionBox;
                    descriptionBox33.Text = descriptionBox33.Text + '\n' + "有好音源却用辣鸡音源是一种什么样的心态?";
                    DescriptionBox descriptionBox34 = DescriptionBox;
                    descriptionBox34.Text = descriptionBox34.Text + '\n' + "其实最后的贝斯部分是在偷懒。";
                    break;

                case "引燃夜空的星火":
                    StageData.ChangeBGM(".\\BGM\\Boss05.wav", 44100, 0, byte.MaxValue, 1000056, 6599345);
                    DescriptionBox.Text = "桃雨 落薰的主题曲。 ※作曲:文件";
                    DescriptionBox descriptionBox35 = DescriptionBox;
                    descriptionBox35.Text = descriptionBox35.Text + '\n' + "历经三个版本若干小时才弄出来的曲子。";
                    DescriptionBox descriptionBox36 = DescriptionBox;
                    descriptionBox36.Text = descriptionBox36.Text + '\n' + " 然而时间和质量却成反比。";
                    DescriptionBox descriptionBox37 = DescriptionBox;
                    descriptionBox37.Text = descriptionBox37.Text + '\n' + "这一定是杰拉鲁星人的阴谋(确信)。";
                    break;

                case "银河的彼方":
                    StageData.ChangeBGM(".\\BGM\\Stage06.wav", 88200, 0, byte.MaxValue, 0, 6220746);
                    DescriptionBox.Text = "6面的主题曲。      ※作曲:11";
                    DescriptionBox descriptionBox38 = DescriptionBox;
                    descriptionBox38.Text = descriptionBox38.Text + '\n' + "渲染星空的宁静的气氛的一首曲子。";
                    DescriptionBox descriptionBox39 = DescriptionBox;
                    descriptionBox39.Text = descriptionBox39.Text + '\n' + "刚开始是阴沉的曲调,之后瞬间展开的感觉。";
                    DescriptionBox descriptionBox40 = DescriptionBox;
                    descriptionBox40.Text = descriptionBox40.Text + '\n' + "有一段旋律居然用了四个调,真是神奇。";
                    DescriptionBox descriptionBox41 = DescriptionBox;
                    descriptionBox41.Text = descriptionBox41.Text + '\n' + "会让人想起流星雨的吧?激光流星雨什么的……";
                    break;

                case "?????":
                    StageData.ChangeBGM(".\\BGM\\Boss06.wav", 44100, 0, byte.MaxValue, 1697409, 10789065);
                    DescriptionBox.Text = "梦璃夜 天星的主题曲 ※作曲:11";
                    DescriptionBox descriptionBox42 = DescriptionBox;
                    descriptionBox42.Text = descriptionBox42.Text + '\n' + "想要做成有在梦中游荡的感觉的曲子,";
                    DescriptionBox descriptionBox43 = DescriptionBox;
                    descriptionBox43.Text = descriptionBox43.Text + '\n' + "毕竟,星空似乎常常和梦幻联系在一起吧?";
                    DescriptionBox descriptionBox44 = DescriptionBox;
                    descriptionBox44.Text = descriptionBox44.Text + '\n' + "据说是透露着哀思的旋律呢……";
                    DescriptionBox descriptionBox45 = DescriptionBox;
                    descriptionBox45.Text = descriptionBox45.Text + '\n' + "最终Boss的激烈感与星空的静谧与梦幻融合在一起的感觉。";
                    break;

                case "闪耀在世界尽头":
                    StageData.ChangeBGM(".\\BGM\\Boss06FSC.wav", 88200, 0, byte.MaxValue, 0, 0);
                    DescriptionBox.Text = "梦璃夜 天星的FSC曲  ※作曲:11";
                    DescriptionBox descriptionBox46 = DescriptionBox;
                    descriptionBox46.Text = descriptionBox46.Text + '\n' + "Final SpellCard的激烈的曲子。";
                    DescriptionBox descriptionBox47 = DescriptionBox;
                    descriptionBox47.Text = descriptionBox47.Text + '\n' + "开头之后,是不断的反复和升调。";
                    DescriptionBox descriptionBox48 = DescriptionBox;
                    descriptionBox48.Text = descriptionBox48.Text + '\n' + "啊啊啊,战斗就这样结束了吗?";
                    break;

                case "来自仙界的新风":
                    StageData.ChangeBGM(".\\BGM\\StageEx.wav", 44100, 0, byte.MaxValue, 1341963, 7621362);
                    DescriptionBox.Text = "Extra关卡的主题曲。 ※作曲:11";
                    DescriptionBox descriptionBox49 = DescriptionBox;
                    descriptionBox49.Text = descriptionBox49.Text + '\n' + "与东方传统的Ex曲子相比,是更为轻松的一首曲子,少了一";
                    DescriptionBox descriptionBox50 = DescriptionBox;
                    descriptionBox50.Text = descriptionBox50.Text + '\n' + "些紧迫感。但是旋律也丝毫没有松懈下来,曲速也不慢。";
                    DescriptionBox descriptionBox51 = DescriptionBox;
                    descriptionBox51.Text = descriptionBox51.Text + '\n' + "在主线关卡的激烈战斗之后,偶尔用这首曲子来轻松一下也";
                    DescriptionBox descriptionBox52 = DescriptionBox;
                    descriptionBox52.Text = descriptionBox52.Text + '\n' + "不是坏事吧。但是不知道游戏中的弹幕允不允许呢?";
                    break;

                case "风中花,雪中月":
                    StageData.ChangeBGM(".\\BGM\\BossEx.wav", 44100, 0, byte.MaxValue, 1125873, 10783332);
                    DescriptionBox.Text = "雾隐 梨花的主题曲。 ※作曲:11";
                    DescriptionBox descriptionBox53 = DescriptionBox;
                    descriptionBox53.Text = descriptionBox53.Text + '\n' + "试着做成一首充满着“东之国”的风格的曲子。";
                    DescriptionBox descriptionBox54 = DescriptionBox;
                    descriptionBox54.Text = descriptionBox54.Text + '\n' + "与青柳相似的曲风,但这首要更加欢快一些。想要让曲子更";
                    DescriptionBox descriptionBox55 = DescriptionBox;
                    descriptionBox55.Text = descriptionBox55.Text + '\n' + "能打动人心,但似乎很难感受到来自ExBoss的压力呢。";
                    DescriptionBox descriptionBox56 = DescriptionBox;
                    descriptionBox56.Text = descriptionBox56.Text + '\n' + "一定是书生的错。";
                    break;

                case "晚星之梦":
                    StageData.ChangeBGM(".\\BGM\\ED.wav", 44100, 0, 0, 0, 0);
                    DescriptionBox.Text = "Ending画面的主题曲  ※作曲:11";
                    DescriptionBox descriptionBox57 = DescriptionBox;
                    descriptionBox57.Text = descriptionBox57.Text + '\n' + "东方惯例的ED曲,东方惯例的音色。";
                    DescriptionBox descriptionBox58 = DescriptionBox;
                    descriptionBox58.Text = descriptionBox58.Text + '\n' + "十分安静的曲子。";
                    DescriptionBox descriptionBox59 = DescriptionBox;
                    descriptionBox59.Text = descriptionBox59.Text + '\n' + "然后这就完全不是东方风了吧?";
                    break;

                case "璀璨无比的星空":
                    StageData.ChangeBGM(".\\BGM\\Staff.wav", 44100, 0, 0, 0, 0);
                    DescriptionBox.Text = "Staff画面的主题曲。 ※作曲:文件";
                    DescriptionBox descriptionBox60 = DescriptionBox;
                    descriptionBox60.Text = descriptionBox60.Text + '\n' + "本来是想加上1~6boss全部旋律的solo部分,然而并不能做";
                    DescriptionBox descriptionBox61 = DescriptionBox;
                    descriptionBox61.Text = descriptionBox61.Text + '\n' + "到,惊了。于是最后只加入了1~3boss要素。";
                    DescriptionBox descriptionBox62 = DescriptionBox;
                    descriptionBox62.Text = descriptionBox62.Text + '\n' + "一定是我太菜了,接下来人像/狂人的姿势/余烬会很有用。";
                    break;

                default:
                    StageData.StateSwitchData = new StateSwitchDataPackage()
                    {
                        NextState = "此功能尚未开通",
                        NeedInit  = true,
                        SDPswitch = StageData
                    };
                    break;
                }
            }
            if (!KClass.Key_X && !KClass.Key_ESC || LastX != 0)
            {
                return;
            }
            OnRemoveMenu        = TimeMain + 20;
            TransparentVelocity = -15f;
            DescriptionBox.TransparentVelocity = -15f;
            foreach (BaseMenuItem menuItem in MenuItemList)
            {
                menuItem.DestPoint = new PointF(100f, 60f);
                menuItem.OnRemove  = true;
            }
            StageData.SoundPlay("se_cancel00.wav");
        }
コード例 #3
0
 public override void BGM_ON()
 {
     StageData.ChangeBGM(".\\BGM\\OP.wav", 0, 0, (int)byte.MaxValue, 604611, 6047874);
 }