public void ApplyDamage(GameObject damager, DamageType type, float power = 1.0f) { if (type == DamageType.Enemy && IsAttacking) { return; } // 死亡演出 IsRenderer = false; var p = Instantiate(DeathEffectPrefab, transform.position, transform.rotation); Destroy(p, 5.0f); AudioManager.PlaySE("Death", position: transform.position); _stageController.GameOver(); }