/** * <summary>Adds a new agent with default properties to the simulation. * </summary> * * <returns>The number of the agent, or -1 when the agent defaults have * not been set.</returns> * * <param name="position">The two-dimensional starting position of this * agent.</param> */ public int addAgent(Vec2 position) { int agentID = NextSeqNo; if (defaultAgent_ == null) { throw new Exception("no default agent parameters exists."); } else if (id2agent_.ContainsKey(agentID)) { throw new Exception("agent id conflict: " + agentID); } Agent agent = new Agent(); agent.simulator_ = this; agent.id_ = agentID; // agents_.Count; agent.maxNeighbors_ = defaultAgent_.maxNeighbors_; agent.maxSpeed_ = defaultAgent_.maxSpeed_; agent.maxSpeedByConfig_ = agent.maxSpeed_; agent.neighborDist_ = defaultAgent_.neighborDist_; agent.position_ = position; agent.radius_ = defaultAgent_.radius_; agent.timeHorizon_ = defaultAgent_.timeHorizon_; agent.timeHorizonObst_ = defaultAgent_.timeHorizonObst_; agent.velocity_ = defaultAgent_.velocity_; agents_.Add(agent); id2agent_[agentID] = agent; kdTree_.dirty = true; return(agent.id_); }
void OnUserDisconnecting(Session s) { if (waitingList.ContainsKey(s.ID)) { waitingList.Remove(s.ID); } if (PVEWaitingList.ContainsKey(s.ID)) { PVEWaitingList.Remove(s.ID); } }
// 转递房间消息 void RedirectRoomMessage(string op) { UP.OnMessage(op, (Session s, IReadableBuffer data) => { var usr = s.ID; var r = usr2room.ContainsKey(usr) ? usr2room[usr] : null; if (r == null) { return; } r.OnMessage(op, usr, data); }); }
public void StableDictionary_AddElement_Test() { StableDictionary<int, string> dictionary = new StableDictionary<int, string>(); dictionary.Add(1, "a"); dictionary.Add(2, "b"); dictionary.Add(3, "c"); dictionary.Add(4, "d"); Assert.AreEqual(4, dictionary.Count); Assert.IsTrue(dictionary.ContainsKey(1)); Assert.IsTrue(dictionary.ContainsKey(2)); Assert.IsTrue(dictionary.ContainsKey(3)); Assert.IsTrue(dictionary.ContainsKey(4)); Assert.IsTrue(dictionary.ContainsValue("a")); Assert.IsTrue(dictionary.ContainsValue("b")); Assert.IsTrue(dictionary.ContainsValue("c")); Assert.IsTrue(dictionary.ContainsValue("d")); }
public void StableDictionary_AddElement_Test() { StableDictionary <int, string> dictionary = new StableDictionary <int, string>(); dictionary.Add(1, "a"); dictionary.Add(2, "b"); dictionary.Add(3, "c"); dictionary.Add(4, "d"); Assert.AreEqual(4, dictionary.Count); Assert.IsTrue(dictionary.ContainsKey(1)); Assert.IsTrue(dictionary.ContainsKey(2)); Assert.IsTrue(dictionary.ContainsKey(3)); Assert.IsTrue(dictionary.ContainsKey(4)); Assert.IsTrue(dictionary.ContainsValue("a")); Assert.IsTrue(dictionary.ContainsValue("b")); Assert.IsTrue(dictionary.ContainsValue("c")); Assert.IsTrue(dictionary.ContainsValue("d")); }
public void StableDictionary_RemoveElement_Test() { StableDictionary<int, string> dictionary = new StableDictionary<int, string>(); dictionary.Add(1, "a"); dictionary.Add(2, "b"); dictionary.Add(3, "c"); dictionary.Add(4, "d"); dictionary.Remove(1); Assert.AreEqual(3, dictionary.Count); Assert.IsFalse(dictionary.ContainsKey(1)); Assert.IsFalse(dictionary.ContainsValue("a")); }
public static Level GetLevel(string lvID) { if (pvps.ContainsKey(lvID)) { return(pvps[lvID]); } else if (pves.ContainsKey(lvID)) { return(pves[lvID]); } return(null); }
public void StableDictionary_RemoveElement_Test() { StableDictionary <int, string> dictionary = new StableDictionary <int, string>(); dictionary.Add(1, "a"); dictionary.Add(2, "b"); dictionary.Add(3, "c"); dictionary.Add(4, "d"); dictionary.Remove(1); Assert.AreEqual(3, dictionary.Count); Assert.IsFalse(dictionary.ContainsKey(1)); Assert.IsFalse(dictionary.ContainsValue("a")); }
public Fix64 this[string resourceType] { get { if (!Resources.ContainsKey(resourceType)) { Resources[resourceType] = 0; } return(Resources[resourceType]); } set { Resources[resourceType] = value; } }
// 获取指定录像 public static BattleReplay GetReplay(string r) { return(replays.ContainsKey(r) ? replays[r] : null); }
public Unit Get(string uid) { return(units.ContainsKey(uid) ? units[uid] : null); }
// 获取指定问卷 public static Questionnaire GetQuestionnaire(string q) { return(questionnaires.ContainsKey(q) ? questionnaires[q] : null); }
// 获取一个指定 UID 的模型 public MapUnit GetModel(string uid) { return(units.ContainsKey(uid) ? units[uid] : null); }