コード例 #1
0
    public void RenderOrderFlowers()
    {
        int minOrder = SpriteRenderOrderSystem.MinSortingOrder(gameObject);

        foreach (var flower in flowers)
        {
            SpriteRenderOrderSystem.SortingOrderStartingFrom(flower, minOrder);
        }
    }
コード例 #2
0
    void OrderSpriteRenders()
    {
        int houseBackOrder = houseBack.sortingOrder;

        Debug.Log("OrderSpriteRenders.SortingOrderStartingFrom");
        SpriteRenderOrderSystem.SortingOrderStartingFrom(pregui, houseBackOrder + 1);
        int preguiMaxOrder = SpriteRenderOrderSystem.MaxSortingOrder(pregui);

        PreguiForestController.instance.RenderOrderFlowers();

        Debug.Log("houseBackOrder: " + houseBackOrder);
        Debug.Log("preguiMaxOrder: " + preguiMaxOrder);

        houseFront.sortingOrder = preguiMaxOrder + 1;
    }
コード例 #3
0
 void Awake()
 {
     instance = this;
 }