public void RenderOrderFlowers() { int minOrder = SpriteRenderOrderSystem.MinSortingOrder(gameObject); foreach (var flower in flowers) { SpriteRenderOrderSystem.SortingOrderStartingFrom(flower, minOrder); } }
void OrderSpriteRenders() { int houseBackOrder = houseBack.sortingOrder; Debug.Log("OrderSpriteRenders.SortingOrderStartingFrom"); SpriteRenderOrderSystem.SortingOrderStartingFrom(pregui, houseBackOrder + 1); int preguiMaxOrder = SpriteRenderOrderSystem.MaxSortingOrder(pregui); PreguiForestController.instance.RenderOrderFlowers(); Debug.Log("houseBackOrder: " + houseBackOrder); Debug.Log("preguiMaxOrder: " + preguiMaxOrder); houseFront.sortingOrder = preguiMaxOrder + 1; }
void Awake() { instance = this; }