private void Start() { enemyPicks = new List <PickableSprite>(); foreach (KeyValuePair <int, Sprite> pair in SpriteList.GetEnemyIDs()) { PickableSprite ps = Instantiate(pickableSpritePrefab, enemyHolder); ps.Init(pair.Key, pair.Value); enemyPicks.Add(ps); } boosterPicks = new List <PickableSprite>(); foreach (KeyValuePair <int, Sprite> pair in SpriteList.GetBoosterIDs()) { PickableSprite ps = Instantiate(pickableSpritePrefab, boosterHolder); ps.Init(pair.Key, pair.Value); boosterPicks.Add(ps); } }