private unsafe void CB_FadeInParty() { _sprites.DoCallbacks(); if (_fadeTransition.IsDone) { _fadeTransition = null; Game.Instance.SetCallback(CB_LogicTick); Game.Instance.SetRCallback(RCB_RenderTick); } }
private unsafe void CB_FadeInParty() { _sprites.DoCallbacks(); if (_fadeTransition.IsDone) { _fadeTransition = null; Game.Instance.SetCallback(CB_LogicTick); Game.Instance.SetRCallback(RCB_RenderTick); } }