コード例 #1
0
    void Start() {
        // We actually need the renderer for the sprite
        // Actually get a reference to SpriteFollowPlayer and make that do the work
        playerSpriteManager = GetComponent<SpriteFollowPlayer>();
		minimapSpriteRenderer = transform.Find("Minimap Icon").GetComponent<Renderer>();
		seekerParticleEmitter = transform.Find("Echo'd Particle Emitter").GetComponent<ParticleEmitter>();
    }
コード例 #2
0
 void Start()
 {
     // We actually need the renderer for the sprite
     // Actually get a reference to SpriteFollowPlayer and make that do the work
     playerSpriteManager   = GetComponent <SpriteFollowPlayer>();
     minimapSpriteRenderer = transform.Find("Minimap Icon").GetComponent <Renderer>();
     seekerParticleEmitter = transform.Find("Echo'd Particle Emitter").GetComponent <ParticleEmitter>();
 }
コード例 #3
0
    void Start() {
        if (!isLocalPlayer) {
            return;
        }

        navAgent = GetComponent<NavMeshAgent>();
        hidingManager = GetComponent<HidingManager>();
        hunterEchoAbility = GetComponent<HunterEcho>();
        id = GetComponent<PlayerIdentity>();
		spriteManager = GetComponent<SpriteFollowPlayer>();

		if (!Camera.main.GetComponent<followTarget3D>()) {
			return;
		}

        Camera.main.GetComponent<followTarget3D>().target = transform;
		GameObject.Find("Minimap Camera").GetComponent<followTarget3D>().target = transform;
    }
コード例 #4
0
    void Start()
    {
        if (!isLocalPlayer)
        {
            return;
        }

        navAgent          = GetComponent <NavMeshAgent>();
        hidingManager     = GetComponent <HidingManager>();
        hunterEchoAbility = GetComponent <HunterEcho>();
        id            = GetComponent <PlayerIdentity>();
        spriteManager = GetComponent <SpriteFollowPlayer>();

        if (!Camera.main.GetComponent <followTarget3D>())
        {
            return;
        }

        Camera.main.GetComponent <followTarget3D>().target = transform;
        GameObject.Find("Minimap Camera").GetComponent <followTarget3D>().target = transform;
    }