void Start() { // We actually need the renderer for the sprite // Actually get a reference to SpriteFollowPlayer and make that do the work playerSpriteManager = GetComponent<SpriteFollowPlayer>(); minimapSpriteRenderer = transform.Find("Minimap Icon").GetComponent<Renderer>(); seekerParticleEmitter = transform.Find("Echo'd Particle Emitter").GetComponent<ParticleEmitter>(); }
void Start() { // We actually need the renderer for the sprite // Actually get a reference to SpriteFollowPlayer and make that do the work playerSpriteManager = GetComponent <SpriteFollowPlayer>(); minimapSpriteRenderer = transform.Find("Minimap Icon").GetComponent <Renderer>(); seekerParticleEmitter = transform.Find("Echo'd Particle Emitter").GetComponent <ParticleEmitter>(); }
void Start() { if (!isLocalPlayer) { return; } navAgent = GetComponent<NavMeshAgent>(); hidingManager = GetComponent<HidingManager>(); hunterEchoAbility = GetComponent<HunterEcho>(); id = GetComponent<PlayerIdentity>(); spriteManager = GetComponent<SpriteFollowPlayer>(); if (!Camera.main.GetComponent<followTarget3D>()) { return; } Camera.main.GetComponent<followTarget3D>().target = transform; GameObject.Find("Minimap Camera").GetComponent<followTarget3D>().target = transform; }
void Start() { if (!isLocalPlayer) { return; } navAgent = GetComponent <NavMeshAgent>(); hidingManager = GetComponent <HidingManager>(); hunterEchoAbility = GetComponent <HunterEcho>(); id = GetComponent <PlayerIdentity>(); spriteManager = GetComponent <SpriteFollowPlayer>(); if (!Camera.main.GetComponent <followTarget3D>()) { return; } Camera.main.GetComponent <followTarget3D>().target = transform; GameObject.Find("Minimap Camera").GetComponent <followTarget3D>().target = transform; }