public void Commit() { spriteCollectionProxy.DeleteUnusedData(); spriteCollectionProxy.CopyToTarget(); tk2dSpriteCollectionBuilder.ResetCurrentBuild(); tk2dSpriteCollectionBuilder.Rebuild(_spriteCollection); spriteCollectionProxy.CopyFromSource(); }
public void Commit() { spriteCollectionProxy.DeleteUnusedData(); spriteCollectionProxy.CopyToTarget(); tk2dSpriteCollectionBuilder.ResetCurrentBuild(); if (!tk2dSpriteCollectionBuilder.Rebuild(_spriteCollection)) { EditorUtility.DisplayDialog("Failed to commit sprite collection", "Please check the console for more details.", "Ok"); } spriteCollectionProxy.CopyFromSource(); }