// Use this for initialization void Start() { ID = this.gameObject.name; myCurrentSprintShape = 0; myTimer = 0f; // Ensure this item is hidden on startup, since it should only be displayed when the client is finally connected. SpriteBehavior.SetSpriteAlpha(this.gameObject, 0.0f); }
// Use this for initialization void Start() { myCurrentSprintShape = 0; myTimer = 0f; SpriteBehavior.SetSpriteAlpha(this.gameObject, 0.0f); }
void Start() { // Ensure this item is hidden on startup, since it should only be displayed when the client is finally connected. SpriteBehavior.SetSpriteAlpha(this.gameObject, 0.0f); }