// Use this for initialization
 void Start()
 {
     ID = this.gameObject.name;
     myCurrentSprintShape = 0;
     myTimer = 0f;
     // Ensure this item is hidden on startup, since it should only be displayed when the client is finally connected.
     SpriteBehavior.SetSpriteAlpha(this.gameObject, 0.0f);
 }
 // Use this for initialization
 void Start()
 {
     myCurrentSprintShape = 0;
     myTimer = 0f;
     SpriteBehavior.SetSpriteAlpha(this.gameObject, 0.0f);
 }
Esempio n. 3
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 void Start()
 {
     // Ensure this item is hidden on startup, since it should only be displayed when the client is finally connected.
     SpriteBehavior.SetSpriteAlpha(this.gameObject, 0.0f);
 }