public static void SystemUpdate() { for (int i = 0; i < activeAnimators.Count; ++i) { SpriteAnimator anim = activeAnimators[i]; anim.DoUpdate(); } }
public static void SystemUpdate() { for (int i = 0; i < activeAnimators.Count; ++i) { SpriteAnimator anim = activeAnimators[i]; anim.DoUpdate(); } }