コード例 #1
0
ファイル: Bolt.cs プロジェクト: ReCore-sys/InfernalReckoning
        public override void AddRecipes()
        {
            SpiritRecipe recipe = new SpiritRecipe(mod, NPCID.Guide, 20);

            recipe.AddIngredient(ItemID.StyngerBolt, 10);
            recipe.SetResult(this, 10);
            recipe.AddRecipe();
        }
コード例 #2
0
        public override void AddRecipes()
        {
            SpiritRecipe recipe = new SpiritRecipe(mod, NPCID.Guide, 200);

            recipe.AddIngredient(null, "Veerium", 10);
            recipe.AddIngredient(ItemID.VenomStaff, 1);
            recipe.AddTile(ModContent.TileType <Tiles.Altar>());
            recipe.SetResult(this);
            recipe.AddRecipe();
        }
コード例 #3
0
        /*public override void AddRecipes()
         *      {
         *              ModRecipe recipe = new ModRecipe(mod);
         *              recipe.AddIngredient(ItemID.DirtBlock);
         *              recipe.SetResult(this, 999);
         *              recipe.AddRecipe();
         *              recipe = new ModRecipe(mod);
         *              recipe.AddRecipeGroup("ExampleMod:ExampleItem");
         *              recipe.SetResult(this, 999);
         *              recipe.AddRecipe();*/

        /*
         *      // Start a new Recipe. (Prepend with "ModRecipe " if 1st recipe in code block.)
         *      recipe = new ModRecipe(mod);
         *      // Add a Vanilla Ingredient.
         *      // Look up ItemIDs: https://github.com/tModLoader/tModLoader/wiki/Vanilla-Item-IDs
         *      // To specify more than one ingredient, use multiple recipe.AddIngredient() calls.
         *      recipe.AddIngredient(ItemID.DirtBlock);
         *      // An optional 2nd argument will specify a stack of the item.
         *      recipe.AddIngredient(ItemID.Acorn, 10);
         *      // We can also specify the current item as an ingredient
         *      recipe.AddIngredient(this, 2);
         *      // Add a Mod Ingredient. Do not attempt ItemID.EquipMaterial, it's not how it works.
         *      recipe.AddIngredient(mod, "EquipMaterial", 3);
         *      // an alternate approach to the above.
         *      recipe.AddIngredient(ItemType<EquipMaterial>(), 3);
         *      // RecipeGroups allow you create a recipe that accepts items from a group of similar ingredients. For example, all varieties of Wood are in the vanilla "Wood" Group
         *      recipe.AddRecipeGroup("Wood"); // check here for other vanilla groups: https://github.com/tModLoader/tModLoader/wiki/Intermediate-Recipes#using-existing-recipegroups
         *      // Here is using a mod recipe group. Check out ExampleMod.AddRecipeGroups() to see how to register a recipe group.
         *      recipe.AddRecipeGroup("ExampleMod:ExampleItem", 2);
         *      // To specify a crafting station, specify a tile. Look up TileIDs: https://github.com/tModLoader/tModLoader/wiki/Vanilla-Tile-IDs
         *      recipe.AddTile(TileID.WorkBenches);
         *      // A mod Tile example. To specify more than one crafting station, use multiple recipe.AddTile() calls.
         *      recipe.AddTile(mod, "ExampleWorkbench");
         *      // There is a limit of 14 ingredients and 14 tiles to a recipe.
         *      // Special
         *      // Water, Honey, and Lava are not tiles, there are special bools for those. Also needSnowBiome. Water also specifies that it works with Sinks.
         *      recipe.needHoney = true;
         *      // Set the result of the recipe. You can use stack here too. Since this is in a ModItem class, we can use "this" to specify this item as the result.
         *      recipe.SetResult(this, 999); // or, for a vanilla result, recipe.SetResult(ItemID.Muramasa);
         *      // Finish your recipe
         *      recipe.AddRecipe();
         */

        public override void AddRecipes()
        {
            SpiritRecipe recipe = new SpiritRecipe(mod, NPCID.Guide, 75);

            recipe.AddIngredient(ItemID.HallowedBar, 15);
            recipe.AddIngredient(ItemID.TempleKey, 1);
            recipe.AddTile(ModContent.TileType <Tiles.Altar>());
            recipe.SetResult(this);
            recipe.AddRecipe();
        }