// manejo del SpineState public void FireSpineStateChanged(SpineStates old_state) { if (SpineStateChanged != null) { SpineStateChanged(old_state); } }
private void FireSpineStateChange(SpineStates old_state) { if (SpineStateChanged != null) { SpineStateChanged(old_state); } }
private void Spine_SpineStateChanged(SpineStates oldState) { if (NetworkSpine.State != SpineClientWrap.States.CONNECTED) { return; } foreach (var d in DevicesDictionary.Values) { d.RemoteDeviceState.Refresh(); } }
protected override void OnSpineStateChanged(SpineStates old_state) { client.FireSpineStateChanged(old_state); }
protected abstract void OnSpineStateChanged(SpineStates old_state);
// manejo del SpineState public void FireSpineStateChanged(SpineStates old_state) { OnSpineStateChanged(old_state); }