Esempio n. 1
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 // manejo del SpineState
 public void FireSpineStateChanged(SpineStates old_state)
 {
     if (SpineStateChanged != null)
     {
         SpineStateChanged(old_state);
     }
 }
Esempio n. 2
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 private void FireSpineStateChange(SpineStates old_state)
 {
     if (SpineStateChanged != null)
     {
         SpineStateChanged(old_state);
     }
 }
Esempio n. 3
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        private void Spine_SpineStateChanged(SpineStates oldState)
        {
            if (NetworkSpine.State != SpineClientWrap.States.CONNECTED)
            {
                return;
            }

            foreach (var d in DevicesDictionary.Values)
            {
                d.RemoteDeviceState.Refresh();
            }
        }
Esempio n. 4
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 protected override void OnSpineStateChanged(SpineStates old_state)
 {
     client.FireSpineStateChanged(old_state);
 }
Esempio n. 5
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 protected abstract void OnSpineStateChanged(SpineStates old_state);
Esempio n. 6
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 // manejo del SpineState
 public void FireSpineStateChanged(SpineStates old_state)
 {
     OnSpineStateChanged(old_state);
 }