// Update is called once per frame void Update() { float distanceGoal = Vector3.Distance(goal.transform.position, this.transform.position); if (distanceGoal < 5) { target = goal; } float distance = Vector3.Distance(target.transform.position, this.transform.position); Vector3 direction = (target.transform.position - this.transform.position); if (distance <= attractionRadius) { rb.AddForce(speed * direction * ((distance * distance * 0.3f) + 1)); } if (this.transform.position.y <= -1 || distanceGoal < .65) { if (distanceGoal <= .65) { cs.raiseScore(); } Destroy(this.gameObject, 0); cnt.Remove(this.gameObject); SphereSpawner.SetColorWhite(rendSpawner); } }