Example #1
0
    // Update is called once per frame
    void Update()
    {
        float distanceGoal = Vector3.Distance(goal.transform.position, this.transform.position);

        if (distanceGoal < 5)
        {
            target = goal;
        }
        float   distance  = Vector3.Distance(target.transform.position, this.transform.position);
        Vector3 direction = (target.transform.position - this.transform.position);

        if (distance <= attractionRadius)
        {
            rb.AddForce(speed * direction * ((distance * distance * 0.3f) + 1));
        }

        if (this.transform.position.y <= -1 || distanceGoal < .65)
        {
            if (distanceGoal <= .65)
            {
                cs.raiseScore();
            }
            Destroy(this.gameObject, 0);
            cnt.Remove(this.gameObject);
            SphereSpawner.SetColorWhite(rendSpawner);
        }
    }