public void Initialize(int playerId, int decoyId, BulletData bullet, Vector3 position, SkillInfo.SkillParam skill, bool isHit) { //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Expected O, but got Unknown //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) if (!MonoBehaviourSingleton <StageObjectManager> .IsValid()) { Log.Error(LOG.INGAME, "StageObjectManager is invalid. Can't initialize DecoyBulletObject."); } else { base.objectType = OBJECT_TYPE.DECOY; StageObject stageObject = MonoBehaviourSingleton <StageObjectManager> .I.FindPlayer(playerId); if (!object.ReferenceEquals(stageObject, null)) { ownerPlayer = (stageObject as Player); } bulletData = bullet; skillParam = skill; lifeTime = bulletData.data.appearTime; dontHitSec = bulletData.dataDecoy.dontHitSec; cachedTransform = this.get_transform(); cachedTransform.SetParent(MonoBehaviourSingleton <StageObjectManager> .I._transform); cachedTransform.set_position(position); cachedTransform.set_localScale(Vector3.get_one()); if (MonoBehaviourSingleton <EffectManager> .IsValid()) { cachedEffectTransform = EffectManager.GetEffect(bulletData.data.effectName, MonoBehaviourSingleton <EffectManager> .I._transform); cachedEffectTransform.set_position(cachedTransform.get_position() + bulletData.data.dispOffset); cachedEffectTransform.set_localRotation(Quaternion.Euler(bulletData.data.dispRotation)); } id = decoyId; this.get_gameObject().set_name(OBJ_NAME + decoyId); this.get_gameObject().set_layer(12); ignoreLayerMask |= -1073741824; if (!object.ReferenceEquals(ownerPlayer, null) && isHit) { cachedCollider = this.get_gameObject().AddComponent <SphereCollider>(); cachedCollider.set_radius(bulletData.data.radius); cachedCollider.set_isTrigger(true); cachedCollider.set_enabled(true); if (!string.IsNullOrEmpty(skillParam.tableData.attackInfoNames[0])) { atkInfo = FindAttackInfo(skillParam.tableData.attackInfoNames[0], true, false); } ownerPlayer.GetAtk(atkInfo as AttackHitInfo, ref exAtk); } isInitialized = true; } }
private void OnDisappear() { //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Expected O, but got Unknown //IL_00a0: Unknown result type (might be due to invalid IL or missing references) ownerPlayer = null; usePlayer = null; bulletData = null; skillParam = null; cachedPlayerTransform = null; cachedTransform = null; if (!object.ReferenceEquals(cachedCollider, null)) { cachedCollider.set_enabled(false); } cachedCollider = null; if (cachedEffectTransform != null && cachedEffectTransform.get_gameObject() != null) { EffectManager.ReleaseEffect(cachedEffectTransform.get_gameObject(), true, false); } cachedEffectTransform = null; if (!object.ReferenceEquals((object)this.get_gameObject(), null)) { Object.Destroy(this.get_gameObject()); } isInitialized = false; }
} //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) public void Initialize(Player player, BulletData bullet, Vector3 position, SkillInfo.SkillParam skill, bool isHealDamgeEnemy, bool isOwner) { //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Expected O, but got Unknown //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Expected O, but got Unknown //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Unknown result type (might be due to invalid IL or missing references) //IL_0238: Unknown result type (might be due to invalid IL or missing references) //IL_023d: Expected O, but got Unknown if (!MonoBehaviourSingleton <StageObjectManager> .IsValid()) { Log.Error(LOG.INGAME, "StageObjectManager is invalid. Can't initialize PresentBulletObject."); } else { ownerPlayer = ((!isOwner) ? null : player); usePlayer = player; bulletData = bullet; skillParam = skill; healValue = ((bulletData.dataZone.type == BulletData.BulletZone.TYPE.HEAL) ? skill.supportValue[0] : 0); lifeTime = skill.supportTime[0]; intervalTime = bullet.dataZone.intervalTime; this.get_gameObject().set_name(OBJ_NAME + skill.tableData.id); cachedPlayerTransform = player.get_transform(); cachedTransform = this.get_transform(); cachedTransform.SetParent(MonoBehaviourSingleton <StageObjectManager> .I._transform); cachedTransform.set_position(position); cachedTransform.set_localScale(Vector3.get_one()); if (MonoBehaviourSingleton <EffectManager> .IsValid()) { cachedEffectTransform = EffectManager.GetEffect(bulletData.data.effectName, MonoBehaviourSingleton <EffectManager> .I._transform); if (!object.ReferenceEquals(cachedEffectTransform, null)) { cachedEffectTransform.set_position(cachedTransform.get_position() + bulletData.data.dispOffset); cachedEffectTransform.set_localRotation(Quaternion.Euler(bulletData.data.dispRotation)); } } this.get_gameObject().set_layer(31); ignoreLayerMask |= 41984; ignoreLayerMask |= 20480; ignoreLayerMask |= 2490880; cachedCollider = this.get_gameObject().AddComponent <SphereCollider>(); cachedCollider.set_radius(bulletData.data.radius); cachedCollider.set_isTrigger(true); cachedCollider.set_enabled(true); validSecCollection.Clear(); if (isHealDamgeEnemy && healValue > 0) { GameObject val = new GameObject(HEALATK_NAME); HealAttackZoneObject healAttackZoneObject = val.AddComponent <HealAttackZoneObject>(); healAttackZoneObject.Setup(ownerPlayer, cachedTransform, bullet, skill); } isInitialized = true; } }
public override void OnAttackedHitFix(AttackedHitStatusFix status) { base.OnAttackedHitFix(status); m_sphereCollider.set_enabled(false); RequestDestroy(); }