コード例 #1
0
ファイル: ModeManager.cs プロジェクト: AkumaCORE/Worstaddons
        public static void InitializeModes()
        {
            switch (SpellsMenu.GetComboBoxValue("chance"))
            {
            case 0:
            {
                hitchance = HitChance.High;
            }
            break;

            case 1:
            {
                hitchance = HitChance.Medium;
            }
            break;

            case 2:
            {
                hitchance = HitChance.Low;
            }
            break;
            }

            switch (SpellsMenu.GetComboBoxValue("Intdanger"))
            {
            case 0:
            {
                Intdanger = DangerLevel.High;
            }
            break;

            case 1:
            {
                Intdanger = DangerLevel.Medium;
            }
            break;

            case 2:
            {
                Intdanger = DangerLevel.Low;
            }
            break;
            }
            Game.OnUpdate                    += Game_OnTick;
            Gapcloser.OnGapcloser            += Gapcloser_OnGapcloser;
            Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
        }