public void castIgnite(AIHeroClient target) { if (ignite != SpellSlot.Unknown && sumBook.CanUseSpell(ignite) == SpellState.Ready) { sumBook.CastSpell(ignite, target); } }
public void castIgnite(AIHeroClient target) { // SmoothMouse.addMouseEvent(target.Position); if (ignite != SpellSlot.Unknown && sumBook.CanUseSpell(ignite) == SpellState.Ready) { sumBook.CastSpell(ignite, target); } }