public override void Generate(Map map) { SpecialityWorldManager specialitiesWorldManager = Find.World.GetComponent <SpecialityWorldManager>(); Speciality speciality = specialitiesWorldManager.getSpeciality(map.Tile); if (speciality != null) { SpecialityMapManager specialityMapManager = map.GetComponent <SpecialityMapManager>(); specialityMapManager.Generate(speciality); } }
public override void GenerateFresh(string seed) { SpecialityWorldManager mapBounusWorldManager = Find.World.GetComponent <SpecialityWorldManager>(); mapBounusWorldManager.generateFresh(seed); }