public override void Generate(Map map)
        {
            SpecialityWorldManager specialitiesWorldManager = Find.World.GetComponent <SpecialityWorldManager>();
            Speciality             speciality = specialitiesWorldManager.getSpeciality(map.Tile);

            if (speciality != null)
            {
                SpecialityMapManager specialityMapManager = map.GetComponent <SpecialityMapManager>();
                specialityMapManager.Generate(speciality);
            }
        }
        public override void GenerateFresh(string seed)
        {
            SpecialityWorldManager mapBounusWorldManager = Find.World.GetComponent <SpecialityWorldManager>();

            mapBounusWorldManager.generateFresh(seed);
        }