public static void SaveSpecialCoin(SpecialCoin coin) { string sceneName = SceneManager.GetActiveScene().name; SaveData.Save(typeof(SpecialCoin), $"{sceneName}/{coin.name}"); }
// Use this for initialization void Start() { player = GetComponent <CharacterController> (); RespawnPoint = transform.position; coin = FindObjectOfType <SpecialCoin> (); }