Beispiel #1
0
    public static void SaveSpecialCoin(SpecialCoin coin)
    {
        string sceneName = SceneManager.GetActiveScene().name;

        SaveData.Save(typeof(SpecialCoin), $"{sceneName}/{coin.name}");
    }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     player       = GetComponent <CharacterController> ();
     RespawnPoint = transform.position;
     coin         = FindObjectOfType <SpecialCoin> ();
 }