void Awake() { components = GetComponent <ComponentsManager>(); gameState = GetComponent <GameStateManager>(); spawningObjects = GetComponent <SpawningObjectsManager>(); gamePreferences = GetComponent <GamePreferencesManager>(); }
private void Awake() { components = GetComponent <ComponentsManager>(); uI = GetComponent <UIManager>(); spawningObjects = GetComponent <SpawningObjectsManager>(); gameState = GetComponent <GameStateManager>(); sprites = GetComponent <SpritesManager>(); prefabs = GetComponent <PrefabsManager>(); flexMode = GetComponent <FlexModeManager>(); drawNumber = GetComponent <DrawNumberManager>(); gamePreferences = GetComponent <GamePreferencesManager>(); audioPlayer = FindObjectOfType <AudioPlayerManager>(); scoreManager = GetComponent <ScoreManager>(); skins = GetComponent <SkinsManager>(); musicList = GetComponent <MusicListManager>(); cameraShift = 0.12f; }