Ejemplo n.º 1
0
 void Awake()
 {
     components      = GetComponent <ComponentsManager>();
     gameState       = GetComponent <GameStateManager>();
     spawningObjects = GetComponent <SpawningObjectsManager>();
     gamePreferences = GetComponent <GamePreferencesManager>();
 }
Ejemplo n.º 2
0
    private void Awake()
    {
        components      = GetComponent <ComponentsManager>();
        uI              = GetComponent <UIManager>();
        spawningObjects = GetComponent <SpawningObjectsManager>();
        gameState       = GetComponent <GameStateManager>();
        sprites         = GetComponent <SpritesManager>();
        prefabs         = GetComponent <PrefabsManager>();
        flexMode        = GetComponent <FlexModeManager>();
        drawNumber      = GetComponent <DrawNumberManager>();
        gamePreferences = GetComponent <GamePreferencesManager>();
        audioPlayer     = FindObjectOfType <AudioPlayerManager>();
        scoreManager    = GetComponent <ScoreManager>();
        skins           = GetComponent <SkinsManager>();
        musicList       = GetComponent <MusicListManager>();

        cameraShift = 0.12f;
    }