/** eXit Behavior "NOne" (shouldn't be used if we need to exit...) */ SpawnTDS.ExitBehavior xb_no() { SpawnTDS.ExitBehavior xb = new SpawnTDS.ExitBehavior(); xb.type = SpawnTDS.ExitBehavior.T.No; return xb; }
/** eXit Behavior GO in a direction- * This may be normalized to the enemy maxspeed. * */ SpawnTDS.ExitBehavior xb_go(float dx, float dy, float speed) { SpawnTDS.ExitBehavior xb = new SpawnTDS.ExitBehavior(); xb.type = SpawnTDS.ExitBehavior.T.GoDir; xb.dir = new Vector3(dx, dy, 0); xb.speed = speed; return xb; }