Example #1
0
 /** eXit Behavior "NOne" (shouldn't be used if we need to exit...) */
 SpawnTDS.ExitBehavior xb_no()
 {
     SpawnTDS.ExitBehavior xb = new SpawnTDS.ExitBehavior();
     xb.type = SpawnTDS.ExitBehavior.T.No;
     return xb;
 }
Example #2
0
 /** eXit Behavior GO in a direction-
  * This may be normalized to the enemy maxspeed.
  * */
 SpawnTDS.ExitBehavior xb_go(float dx, float dy, float speed)
 {
     SpawnTDS.ExitBehavior xb = new SpawnTDS.ExitBehavior();
     xb.type = SpawnTDS.ExitBehavior.T.GoDir;
     xb.dir = new Vector3(dx, dy, 0);
     xb.speed = speed;
     return xb;
 }