void Awake () { jod = GetComponent<JamoDrum> (); jodkey = GetComponent<JamoDrumKeyVersion> (); launcher = GetComponent<SingleLauncher> (); platform = GameObject.Find("TracingPanel") .GetComponent<TracingPanel>(); spawn = GameObject.FindGameObjectWithTag("SpawnController") .GetComponent<SpawnMarbles>(); soundManager = GameObject.Find ("SoundManager") .GetComponent<SoundManagerScript>(); if (launcher.key) { jodkey.AddHitEvent(HitHandler); jodkey.AddSpinEvent(SpinHandler); } else { jod.AddHitEvent(HitHandler); jod.AddSpinEvent(SpinHandler); } stateStartAction = () => { stateTimer = 0f; heroTapSum = 0; heroSpinSum = 0; }; }
void Awake() { jod = GetComponent <JamoDrum> (); jodkey = GetComponent <JamoDrumKeyVersion> (); launcher = GetComponent <SingleLauncher> (); platform = GameObject.Find("TracingPanel") .GetComponent <TracingPanel>(); spawn = GameObject.FindGameObjectWithTag("SpawnController") .GetComponent <SpawnMarbles>(); soundManager = GameObject.Find("SoundManager") .GetComponent <SoundManagerScript>(); if (launcher.key) { jodkey.AddHitEvent(HitHandler); jodkey.AddSpinEvent(SpinHandler); } else { jod.AddHitEvent(HitHandler); jod.AddSpinEvent(SpinHandler); } stateStartAction = () => { stateTimer = 0f; heroTapSum = 0; heroSpinSum = 0; }; }
void Awake () { spawn = GetComponent<SpawnMarbles> (); health = GameObject.Find ("VillainHealth") .GetComponent<VillainHealth>(); soundManager = GameObject.Find ("SoundManager") .GetComponent<SoundManagerScript>(); explosion = GameObject.Find ("ExplosionController") .GetComponent<ExplosionController>(); }
void Awake() { spawn = GetComponent <SpawnMarbles> (); health = GameObject.Find("VillainHealth") .GetComponent <VillainHealth>(); soundManager = GameObject.Find("SoundManager") .GetComponent <SoundManagerScript>(); explosion = GameObject.Find("ExplosionController") .GetComponent <ExplosionController>(); }