Beispiel #1
0
	void Awake () {
		jod = GetComponent<JamoDrum> ();
		jodkey = GetComponent<JamoDrumKeyVersion> ();
		launcher = GetComponent<SingleLauncher> ();
		platform = GameObject.Find("TracingPanel")
			.GetComponent<TracingPanel>();
		spawn = GameObject.FindGameObjectWithTag("SpawnController")
			.GetComponent<SpawnMarbles>();
		soundManager = GameObject.Find ("SoundManager")
			.GetComponent<SoundManagerScript>();

		if (launcher.key) {
			jodkey.AddHitEvent(HitHandler);
			jodkey.AddSpinEvent(SpinHandler);
		}
		else {
			jod.AddHitEvent(HitHandler);
			jod.AddSpinEvent(SpinHandler);
		}

		stateStartAction = () => {
			stateTimer = 0f;
			heroTapSum = 0;
			heroSpinSum = 0;
		};
	}
Beispiel #2
0
    void Awake()
    {
        jod      = GetComponent <JamoDrum> ();
        jodkey   = GetComponent <JamoDrumKeyVersion> ();
        launcher = GetComponent <SingleLauncher> ();
        platform = GameObject.Find("TracingPanel")
                   .GetComponent <TracingPanel>();
        spawn = GameObject.FindGameObjectWithTag("SpawnController")
                .GetComponent <SpawnMarbles>();
        soundManager = GameObject.Find("SoundManager")
                       .GetComponent <SoundManagerScript>();

        if (launcher.key)
        {
            jodkey.AddHitEvent(HitHandler);
            jodkey.AddSpinEvent(SpinHandler);
        }
        else
        {
            jod.AddHitEvent(HitHandler);
            jod.AddSpinEvent(SpinHandler);
        }

        stateStartAction = () => {
            stateTimer  = 0f;
            heroTapSum  = 0;
            heroSpinSum = 0;
        };
    }
Beispiel #3
0
	void Awake () {
		spawn = GetComponent<SpawnMarbles> ();
		health = GameObject.Find ("VillainHealth")
			.GetComponent<VillainHealth>();
		soundManager = GameObject.Find ("SoundManager")
			.GetComponent<SoundManagerScript>();
		explosion = GameObject.Find ("ExplosionController")
			.GetComponent<ExplosionController>();
	}
Beispiel #4
0
 void Awake()
 {
     spawn  = GetComponent <SpawnMarbles> ();
     health = GameObject.Find("VillainHealth")
              .GetComponent <VillainHealth>();
     soundManager = GameObject.Find("SoundManager")
                    .GetComponent <SoundManagerScript>();
     explosion = GameObject.Find("ExplosionController")
                 .GetComponent <ExplosionController>();
 }