コード例 #1
0
    void ClosetSetting()
    {
        //여기 수정중
        GameObject tmp = sc.LoadAll_Weapon();

        list_weapon.Add(tmp.GetComponent <Sword_Default>());
        list_weapon.Add(tmp.GetComponent <Sword_HotTuna>());
        list_weapon.Add(tmp.GetComponent <Sword_BBQStick>());
        list_weapon.Add(tmp.GetComponent <Sword_Broad>());
        list_weapon.Add(tmp.GetComponent <Sword_MoonLight>());

        list_weapon.Add(tmp.GetComponent <Spear_Default>());
        list_weapon.Add(tmp.GetComponent <Spear_IceNalchi>());
        list_weapon.Add(tmp.GetComponent <Spear_Nyan>());
        list_weapon.Add(tmp.GetComponent <Spear_DangPa>());
        list_weapon.Add(tmp.GetComponent <Spear_PolarStar>());

        list_weapon.Add(tmp.GetComponent <Bow_Default>());
        list_weapon.Add(tmp.GetComponent <Bow_NoMoney>());
        list_weapon.Add(tmp.GetComponent <Bow_Dryed>());
        list_weapon.Add(tmp.GetComponent <Bow_Long>());
        list_weapon.Add(tmp.GetComponent <Bow_Apollo>());

        tmp = sc.LoadAll_Armor();

        list_amulet.Add(tmp.GetComponent <Amulet_Default>());
        list_amulet.Add(tmp.GetComponent <Amulet_Richness>());
        list_amulet.Add(tmp.GetComponent <Amulet_Drain>());
        list_amulet.Add(tmp.GetComponent <Amulet_ImproveSkill>());
        list_amulet.Add(tmp.GetComponent <Amulet_PainPatch>());

        list_stone.Add(tmp.GetComponent <Stone_Default>());
        list_stone.Add(tmp.GetComponent <Stone_Magnetic>());
        list_stone.Add(tmp.GetComponent <Stone_Guardian>());
        list_stone.Add(tmp.GetComponent <Stone_Minor>());
        list_stone.Add(tmp.GetComponent <Stone_Major>());

        Debug.Log("list_amulet : " + list_amulet.Count);
        Debug.Log("list_stone : " + list_stone.Count);
    }
コード例 #2
0
    void listSetting()
    {
        List <BaseFood>    list_food   = new List <BaseFood>();
        List <Base_Weapon> list_weapon = new List <Base_Weapon>();
        List <Base_Armor>  list_armor  = new List <Base_Armor>();
        List <Base_Skill>  list_skill  = new List <Base_Skill>();

        slideStoreAnimator = transform.GetChild(0).GetComponent <Animator>();

        if (itemType == 0)          //Food
        {
            tmp = sc.LoadAll_Food();

            list_food.Add(tmp.GetComponent <Food_Hamburger>());
            list_food.Add(tmp.GetComponent <Food_Pizza>());
            list_food.Add(tmp.GetComponent <Food_Noodle>());
            list_food.Add(tmp.GetComponent <Food_RiceBall>());
            list_food.Add(tmp.GetComponent <Food_Steak>());
        }
        else if (itemType == 1)      //Weapon & Armor
        {
            tmp = sc.LoadAll_Weapon();

            list_weapon.Add(tmp.GetComponent <Sword_Default>());
            list_weapon.Add(tmp.GetComponent <Sword_HotTuna>());
            list_weapon.Add(tmp.GetComponent <Sword_BBQStick>());
            list_weapon.Add(tmp.GetComponent <Sword_Broad>());
            list_weapon.Add(tmp.GetComponent <Sword_MoonLight>());

            list_weapon.Add(tmp.GetComponent <Spear_Default>());
            list_weapon.Add(tmp.GetComponent <Spear_IceNalchi>());
            list_weapon.Add(tmp.GetComponent <Spear_Nyan>());
            list_weapon.Add(tmp.GetComponent <Spear_DangPa>());
            list_weapon.Add(tmp.GetComponent <Spear_PolarStar>());

            list_weapon.Add(tmp.GetComponent <Bow_Default>());
            list_weapon.Add(tmp.GetComponent <Bow_NoMoney>());
            list_weapon.Add(tmp.GetComponent <Bow_Dryed>());
            list_weapon.Add(tmp.GetComponent <Bow_Long>());
            list_weapon.Add(tmp.GetComponent <Bow_Apollo>());

            tmp = sc.LoadAll_Armor();

            list_armor.Add(tmp.GetComponent <Amulet_Default>());
            list_armor.Add(tmp.GetComponent <Amulet_Richness>());
            list_armor.Add(tmp.GetComponent <Amulet_Drain>());
            list_armor.Add(tmp.GetComponent <Amulet_ImproveSkill>());
            list_armor.Add(tmp.GetComponent <Amulet_PainPatch>());

            list_armor.Add(tmp.GetComponent <Stone_Default>());
            list_armor.Add(tmp.GetComponent <Stone_Magnetic>());
            list_armor.Add(tmp.GetComponent <Stone_Guardian>());
            list_armor.Add(tmp.GetComponent <Stone_Minor>());
            list_armor.Add(tmp.GetComponent <Stone_Major>());
        }

        else                //Skill
        {
            tmp = sc.LoadAll_Skill();

            list_skill.Add(tmp.GetComponent <Skill_Red_PiercingSpear>());
            list_skill.Add(tmp.GetComponent <Skill_Red_ArrowRain>());
            list_skill.Add(tmp.GetComponent <Skill_Red_SwordTrap>());
            list_skill.Add(tmp.GetComponent <Skill_Red_Turret>());
            list_skill.Add(tmp.GetComponent <Skill_Red_PowerBuff>());

            list_skill.Add(tmp.GetComponent <Skill_Green_HighJump>());
            list_skill.Add(tmp.GetComponent <Skill_Green_Dash>());
            list_skill.Add(tmp.GetComponent <Skill_Green_BackStep>());
            list_skill.Add(tmp.GetComponent <Skill_Green_Charger>());
            list_skill.Add(tmp.GetComponent <Skill_Green_MoveBuff>());

            list_skill.Add(tmp.GetComponent <Skill_Blue_Barrier>());
            list_skill.Add(tmp.GetComponent <Skill_Blue_Wall>());
            list_skill.Add(tmp.GetComponent <Skill_Blue_Invisible>());
            list_skill.Add(tmp.GetComponent <Skill_Blue_Shield>());
            list_skill.Add(tmp.GetComponent <Skill_Blue_DefenceBuff>());
        }

        list_food_S = list_food;

        for (int i = 0; i < list_weapon.Count; i++)
        {
            if (list_weapon[i].m_isSale == true)
            {
                list_weapon_S.Add(list_weapon[i]);
            }
        }

        for (int i = 0; i < list_armor.Count; i++)
        {
            if (list_armor[i].m_isSale == true)
            {
                list_armor_S.Add(list_armor[i]);
            }
        }

        for (int i = 0; i < list_skill.Count; i++)
        {
            if (list_skill[i].m_isSale == true)
            {
                list_skill_S.Add(list_skill[i]);
            }
        }
    }