void Start() { // Set timers SetTimers(); // Speedup effect support _rigidbody2D = GetComponent <Rigidbody2D>(); EventManager.AddSpeedupEffectListener(SetSpeedupEffect); _ballsLeft = new ReduceBallsLeft(); EventManager.BallsLeftInvokers(this); _spawnBallEvent = new SpawnBallEvent(); EventManager.BallSpawnInvoker(this); }