private void Start() { inside = false; cm = Camera.main.gameObject.GetComponent <CameraZoomOut>(); cf = Camera.main.gameObject.GetComponent <CamFollow>(); Sp1.SetActive(false); Sp2.SetActive(false); Sp3.SetActive(false); cm.enabled = false; }
private void Update() { if (inside) { cf.enabled = false; cm.enabled = true; Sp1.SetActive(true); Sp2.SetActive(true); Sp3.SetActive(true); } }