private void Start()
 {
     inside = false;
     cm     = Camera.main.gameObject.GetComponent <CameraZoomOut>();
     cf     = Camera.main.gameObject.GetComponent <CamFollow>();
     Sp1.SetActive(false);
     Sp2.SetActive(false);
     Sp3.SetActive(false);
     cm.enabled = false;
 }
 private void Update()
 {
     if (inside)
     {
         cf.enabled = false;
         cm.enabled = true;
         Sp1.SetActive(true);
         Sp2.SetActive(true);
         Sp3.SetActive(true);
     }
 }