//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // * New Method: On Challenge Finish //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ private void OnChallengeFinish() { // Show Results? bool bShowResults = m_eChallengeActivity == ChallengeActivity.CHALLENGE_MODE; // Was Challenge Mode? Then we can update the feathers as needed if (bShowResults && !TutorialManager_Base.TutorialOpened) { ChallengeGameScoreManager.ScoreResult eScoreResult = ChallengeGameScoreManager.GetScoreResult(Mathf.CeilToInt(sm_fScore * 100.0f)); int iChallengeScore = (eScoreResult == ChallengeGameScoreManager.ScoreResult.TERRIBLE) ? 0 : (eScoreResult == ChallengeGameScoreManager.ScoreResult.OKAY) ? 1 : (eScoreResult == ChallengeGameScoreManager.ScoreResult.GOOD) ? 2 : 3; int iCompletionCount = SavedPreferenceTool.GetInt(m_ePlaylistTrack.ToString() + "_FeatherCount", 0); if (iChallengeScore > iCompletionCount) { ChallengeFeathersInfo.NewlyObtainedFeathers = (iChallengeScore - iCompletionCount); SavedPreferenceTool.SaveInt(m_ePlaylistTrack.ToString() + "_FeatherCount", iChallengeScore); // Save to the Challenge itself, now you'll see these feathers light up when in the challenge select! ChallengeFeathersInfo.AccumulatedFeathers += ChallengeFeathersInfo.NewlyObtainedFeathers; // Add to the total accumulated Feathers } else { ChallengeFeathersInfo.NewlyObtainedFeathers = 0; } } // Stop Active Challenge! m_rGameManager.StopChallenge(bShowResults); StopBackingTrack(); }
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // * New Method: Draw Playlist Options //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ protected void DrawPlaylistOptions() { AddSpaces(3); m_bShowAllNotes = EditorGUILayout.Foldout(m_bShowAllNotes, (m_bShowAllNotes ? "Hide All Notes" : "Show All Notes")); if (m_bShowAllNotes) { SoundsRhythmMemoryGame.PlaybackInfo[] aCurrentPlaylist = CurrentPlaylist; for (int i = 0; i < aCurrentPlaylist.Length; ++i) { string labelFieldText = (m_eCurrentPlaylist.ToString() + "- Note " + ((((i + 1) < 10) ? "0" : "") + (i + 1).ToString()) + ": ") + "Selected Sound: "; float enumWidth = 170.0f; float fltWidth = 80.0f; float txtWidth = 90.0f; EditorGUILayout.LabelField(labelFieldText); Rect drawPos = GetScaledRect(); drawPos.x += (drawPos.width - fltWidth); drawPos.width = fltWidth; aCurrentPlaylist[i].endTime = EditorGUI.FloatField(drawPos, aCurrentPlaylist[i].endTime); drawPos.x -= 60.0f; drawPos.width = txtWidth; EditorGUI.LabelField(drawPos, "EndTime:"); drawPos.x -= 70.0f; drawPos.width = fltWidth; aCurrentPlaylist[i].startTime = EditorGUI.FloatField(drawPos, aCurrentPlaylist[i].startTime); drawPos.x -= 65.0f; drawPos.width = txtWidth; EditorGUI.LabelField(drawPos, "StartTime:"); drawPos.x -= enumWidth; drawPos.width = (enumWidth + 5.0f); aCurrentPlaylist[i].type = (TambourineSoundsManager.SoundTypes)EditorGUI.EnumPopup(drawPos, new GUIContent("", "The sound which will be played"), aCurrentPlaylist[i].type); } } }
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // * New Method: Toggle Awarded Feathers //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ private void ToggleAwardedFeathers() { int completionCount = SavedPreferenceTool.GetInt(m_eChallengeID.ToString() + "_FeatherCount", 0); for (int i = 0; i < m_arAwardedFeathersNotifier.Length; ++i) { if (i < completionCount) { m_arAwardedFeathersNotifier[i].ShowActiveFeather(); } else { m_arAwardedFeathersNotifier[i].ShowInactiveFeather(); } } }