コード例 #1
0
 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 //	* New Method: On NextChallenge Selected
 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 private void OnNextChallengeSelected()
 {
     // Return to ChallengeSelection if just Passed FinalChallenge
     if (m_eCurrentChallengeID != SoundsRhythmMemoryGame.Playlist.CHALLENGE_25)
     {
         SoundsRhythmMemoryGame.Playlist eNextChallenge = (SoundsRhythmMemoryGame.Playlist)((int)m_eCurrentChallengeID + 1);
         if ((m_rChallengeGameManager.DoesChallengeRequireFullVersion(eNextChallenge) && !GameManager.IsFullVersion) || m_rChallengeGameManager.GetFeathersRemainingToUnlockChallenge(eNextChallenge) > 0)
         {
             m_rChallengeGameSelectionScene.ShowSubscene();
             ButtonManager.ToggleAllButtons(ButtonManager.ButtonType.MENU, true);
             return;
         }
         else
         {
             m_rChallengeGameManager.CurrentChallengeID += 1;
             m_rChallengeGameManagerTransition.Reveal(false);
             ButtonManager.ToggleAllButtons(true);
             return;
         }
     }
     else
     {
         OnExitSelected();
     }
 }
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    //	* New Method: Draw Inspector Options
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    protected override void DrawInspectorOptions()
    {
        Target.m_rTambourineSoundsManager = DrawObjectOption("Tambourine Sounds Manager Reference: ", Target.m_rTambourineSoundsManager);

        SoundsRhythmMemoryGame.Playlist eChoice = m_eCurrentPlaylist;
        eChoice = (SoundsRhythmMemoryGame.Playlist)Mathf.Clamp((int)((SoundsRhythmMemoryGame.Playlist)EditorGUILayout.EnumPopup(new GUIContent("Selected Playlist: ", "Which playlist will we be editing?"), eChoice)), 0, (int)SoundsRhythmMemoryGame.Playlist.TOTAL_PLAYLISTS - 1);

        if (Target.m_arTrackSoundInfo.Length != (int)SoundsRhythmMemoryGame.Playlist.TOTAL_PLAYLISTS)
        {
            ResizeArray(ref Target.m_arTrackSoundInfo, (int)SoundsRhythmMemoryGame.Playlist.TOTAL_PLAYLISTS);
        }

        if (eChoice != m_eCurrentPlaylist)
        {
            m_eCurrentPlaylist = eChoice;
        }
    }
コード例 #3
0
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    //	* New Method: Begin Fadein
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    public void BeginFadein(SoundsRhythmMemoryGame.Playlist a_eChallengeID, int a_iScore, UnlockedItems a_eUnlockedItems)
    {
        m_eCurrentChallengeID = a_eChallengeID;
        m_eUnlockedItem       = a_eUnlockedItems;

        int iAccFeathers = ChallengeFeathersInfo.PreviouslyAccumulatedFeathers;

        m_rChallengeFeatherNotificationText.text = "x" + (iAccFeathers < 10 ? "0" :"") + iAccFeathers.ToString();

        // Stop Coroutine if active!
        if (m_ShowAwardedFeathersCoroutine != null)
        {
            StopCoroutine(m_ShowAwardedFeathersCoroutine);
        }

        // Joko's Reaction Settings
        ChallengeGameScoreManager.ScoreResult eScoreResult = ChallengeGameScoreManager.GetScoreResult(a_iScore);
        m_eReactionMode = (eScoreResult == ChallengeGameScoreManager.ScoreResult.GREAT) ? ReactionMode.GREAT :
                          (eScoreResult == ChallengeGameScoreManager.ScoreResult.GOOD)  ? ReactionMode.GOOD  :
                          (eScoreResult == ChallengeGameScoreManager.ScoreResult.OKAY)  ? ReactionMode.OKAY  :
                          ReactionMode.DEFEATED;
        // EXP Bar Settings
        m_fAcquiredScore = ((float)a_iScore / 100);
        m_imgExperienceBar.fillMethod = (a_iScore > 99 ? UnityEngine.UI.Image.FillMethod.Radial180 : UnityEngine.UI.Image.FillMethod.Horizontal);
        m_sprJokosReaction.sprite     = m_arReactions[(int)m_eReactionMode].reactionImage;

        // Feather Options
        m_aSprFeathers[0].sprite = (eScoreResult != ChallengeGameScoreManager.ScoreResult.TERRIBLE ? m_sprEnabledFeatherSprite : m_sprDisabledFeatherSprite);
        m_aSprFeathers[1].sprite = ((eScoreResult == ChallengeGameScoreManager.ScoreResult.GOOD || eScoreResult == ChallengeGameScoreManager.ScoreResult.GREAT) ? m_sprEnabledFeatherSprite : m_sprDisabledFeatherSprite);
        m_aSprFeathers[2].sprite = (eScoreResult == ChallengeGameScoreManager.ScoreResult.GREAT ? m_sprEnabledFeatherSprite : m_sprDisabledFeatherSprite);

        // Toggle animation and disable user input for now
        ShowFirstAnimationFrames();
        m_eTransitionPhase = TransitionPhase.CHALLENGE_MODE;
        m_bFadeinResults   = true;
        ButtonManager.ToggleAllButtons(false);
    }
 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 //	* New Method: How Many Feathers Remaining are Required To Unlock Challenge?
 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 public int GetFeathersRemainingToUnlockChallenge(SoundsRhythmMemoryGame.Playlist eChallengeID)
 {
     return(m_arChallenges[(int)eChallengeID].RemainingRequiredFeathers);
 }
 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 //	* New Method: Get Required Feathers To Unlock Challenge
 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 public int GetRequiredFeathersAmountForChallenge(SoundsRhythmMemoryGame.Playlist eChallengeID)
 {
     return(m_arChallenges[(int)eChallengeID].RequiredFeathers);
 }
 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 //	* New Method: Does Challenge Require Full Version?
 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 public bool DoesChallengeRequireFullVersion(SoundsRhythmMemoryGame.Playlist eChallengeID)
 {
     return(m_arChallenges[(int)eChallengeID].RequiresFullVersion);
 }