public static void PlaySound(soundsGame currentSound) { switch (currentSound) { case soundsGame.die: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundDie); } break; case soundsGame.hit: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundHit); instance.Invoke("PlaySoundDie", 0.3f); } break; case soundsGame.menu: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundMenu); } break; case soundsGame.point: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundPoint); } break; case soundsGame.wing: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundWing); } break; case soundsGame.cheer: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundCheer); } break; case soundsGame.onsound: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundOnSound); } break; } }