void Start() { onHit = Resources.Load("Explosion02") as GameObject; navMeshAgent = GetComponent<NavMeshAgent>(); sounds = GameObject.FindObjectOfType<SoundsController>(); endGame = GameObject.FindObjectOfType<EndGameScreen>(); }
void Start() { player = GameObject.FindGameObjectWithTag("Player").transform; sounds = GameCamera.FindObjectOfType<SoundsController>(); dist = 100F; //StartCoroutine("ShootRocket"); }
void Start() { player = GameObject.FindGameObjectWithTag("Player").transform; rocket = Resources.Load("flask") as GameObject; dist = 100F; sounds = GameObject.FindObjectOfType<SoundsController>(); }
public void Use() { SoundsController.Play("Correct"); InventoryController.Instance.AddItem(item); Destroy(gameObject); IsActive = false; }
protected void Detonate() { SoundsController.Get().PlayExplosion(); animator.SetTrigger(KeysHolder.ANIM_DETONATE_TRIGGER); Destroy(gameObject, KeysHolder.ANIM_TIME); gameController.StopGame(); }
void Start() { health = 1; sounds = GameObject.FindObjectOfType<SoundsController>(); this.endGameText.text = ""; this.endGameScreen = GameObject.FindObjectOfType<EndGameScreen>(); }
// Use this for initialization void Start() { GameObject go = GameObject.FindGameObjectWithTag("Player"); target = go.transform; myPosition = transform; sounds = FindObjectOfType<SoundsController>(); }
void Start() { unlockDoor = false; basePosition = transform.position; upPosition = new Vector3(basePosition.x, basePosition.y + 10, basePosition.z); sounds = GameObject.FindObjectOfType<SoundsController>(); }
void Start() { this.rigidbody = GetComponent<Rigidbody>(); this.rigidbody.constraints = RigidbodyConstraints.FreezePositionY; this.shatteredCube = Resources.Load("ShatteredCube") as GameObject; sounds = GameObject.FindObjectOfType<SoundsController>(); }
public SoundsController sounds; //Classe que gerencia os sons da tela de Jogo // Start is called before the first frame update void Start() { //Obtendo as propriedades do Objeto referenciado rigi = GetComponent <Rigidbody2D>(); //Obtendo os sons da tela de Jogo sounds = FindObjectOfType <SoundsController>(); }
// int j = 0; public void OnMouseUp() { transform.localScale = a; { if (bt == ButtonType.btnGearPressSound && j == 0) { Debug.Log("SoundOff"); myani.SetTrigger("GearSoundOff"); j = 1; ScoreManage.checksound = false; } else { if (bt == ButtonType.btnGearPressSound && j == 1) { Debug.Log("SoundOn"); myani.SetTrigger("GearSoundOn"); j = 0; ScoreManage.checksound = true; SoundsController.PlaySound(soundsGame.onsound); } } if (bt == ButtonType.btnGearOpen && i == 1) { Debug.Log("Hide Bar"); myani.SetTrigger("GearNor"); i = 0; } else { if (bt == ButtonType.btnGearOpen && i == 0 && ScoreManage.checksound == true) { Debug.Log("OpenBar"); myani.SetTrigger("GearOpen"); i = 1; } else if (bt == ButtonType.btnGearOpen && i == 0 && ScoreManage.checksound == false) { Debug.Log("OpenSoundOff"); myani.SetTrigger("GearOpenSoundOff"); i = 1; j = 1; } } if (bt == ButtonType.btnDel) { Delete.SetActive(true); Debug.Log("Del"); } } if (bt == ButtonType.btnExit) { Application.Quit(); Debug.Log("Exit"); } if (bt == ButtonType.btnAbout) { Debug.Log("About"); About.SetActive(true); } }
private void PlaceBlueKey() { SoundsController.Play("Correct"); InventoryController.Instance.RemoveItem("i_key_blue"); isBluePlaced = true; blueKeyObject.SetActive(true); Check(); }
private void PlaceGreenKey() { SoundsController.Play("Correct"); InventoryController.Instance.RemoveItem("i_key_green"); isGreenPlaced = true; greenKeyObject.SetActive(true); Check(); }
private void PlaceRedKey() { SoundsController.Play("Correct"); InventoryController.Instance.RemoveItem("i_key_red"); isRedPlaced = true; redKeyObject.SetActive(true); Check(); }
void Start() { audioSource = GameObject.FindWithTag("GameMaster").GetComponent <AudioSource>(); soundsController = GameObject.FindWithTag("GameMaster").GetComponent <SoundsController>(); gameMaster = GameObject.FindWithTag("GameMaster").GetComponent <GameMaster>(); movementSpeed = cloudController.waterdropMovementSpeed; movementSpeed *= movementSpeedMultiplier; }
public override void Press() { base.Press(); SoundsController.Get().PlayHide(); StopCoroutine(countdownCoroutine); countdownCoroutine = null; animator.SetTrigger(KeysHolder.ANIM_HIDE_TRIGGER); Destroy(gameObject, KeysHolder.ANIM_TIME); }
void Start() { rigidbody = this.gameObject.GetComponent<Rigidbody>(); player = GameObject.FindGameObjectWithTag("Player").transform; StartCoroutine("DisableFlyingToPlayer"); this.thrownByTag = "Enemy"; sounds = GameObject.FindObjectOfType<SoundsController>(); }
private void Awake() { SetAudiosPath(); GetAudios(); if (Instance == null) { Instance = this; } }
void Start() { musicManager = FindObjectOfType <MusicManager>(); musicVolume.value = PlayerPrefsManager.GetMusicVolume(); soundsController = FindObjectOfType <SoundsController>(); engineSoundController = FindObjectOfType <EngineSoundController>(); timerController = FindObjectOfType <TimerController>(); sfxVolume.value = PlayerPrefsManager.GetSfxVolume(); }
private void Start() { gameMaster = GameObject.FindWithTag("GameMaster").GetComponent <GameMaster>(); soundsController = GameObject.FindWithTag("GameMaster").GetComponent <SoundsController>(); audioSource = GetComponent <AudioSource>(); flyingSpeed -= Random.Range(cloudController.waterdropMovementSpeed - 0.1f, cloudController.waterdropMovementSpeed + 0.1f); flyingSpeed *= birdSpeedMultiplier; PlayBirdSound(); }
// from inpector public void OnClickNumber(int num) { if (inputText.text.Length < 4) { inputText.text = inputText.text + num; } else { SoundsController.Play("Error"); } }
protected override IEnumerator Countdown() { while (lifeTime > 0) { lifeTime -= Time.deltaTime; yield return(null); } SoundsController.Get().PlayHide(); Destroy(gameObject, KeysHolder.ANIM_TIME); animator.SetTrigger(KeysHolder.ANIM_HIDE_TRIGGER); }
//phân biệt ống để ghi điểm hay chết void OnTriggerEnter2D(Collider2D col) { if (GameStateManager.GameState == GameState.Playing) { if (col.gameObject.tag == "Point") // lấy những colider đc phân biệt bởi tag { SoundsController.PlaySound(soundsGame.point); ScoreManage.Score++; TreeMoving.MoveSpeed += Time.deltaTime; } } }
public void Use() { if (isLocked) { SoundsController.Play("Error"); } else { SoundsController.Play(soundId); isOpen = true; GetComponent <Collider>().enabled = false; } }
private void OnEnterClick() { if (inputText.text == safe.password) { SoundsController.Play("Correct"); safe.Unlock(); } else { SoundsController.Play("Error"); inputText.text = ""; } }
public void Kill() { if (this.PowerLevel >= rand.NextDouble()) { // We survive! WOO! return; } // We die! NOO! this.isDead = true; SoundsController.playSound("Celldeath", this.position); UnitController.MarkUnitAsDead(this); }
private static void RegisterNetworkMessages() { Mod.RegisterMessage(AssignTeamsAndRolesMessage.INSTANCE); Mod.RegisterMessage(ShootMessage.INSTANCE); Mod.RegisterMessage(TeamAffinityMessage.INSTANCE); FlagsController.RegisterMessages(Mod); PointsController.RegisterMessages(Mod); ScoreController.RegisterMessages(Mod); TeamsController.RegisterMessages(Mod); SoundsController.RegisterMessages(Mod); HealthController.RegisterMessages(Mod); TeamAffinityController.RegisterMessages(Mod); }
public void Hit(int damage) { if (Health <= 0) { return; } Health -= damage; Health = Mathf.Max(0, Health); SoundsController.Play("Hit"); HitTime = Time.time; if (Health == 0) { Death(); } }
void Start() { health = 1; rigidbody = gameObject.GetComponent<Rigidbody>(); player = GameObject.FindGameObjectWithTag("Player").transform; manaPowerUp = Resources.Load("powerUp") as GameObject; rifleAmmo = Resources.Load("ammo_box_rifle") as GameObject; shotgunAmmo = Resources.Load("ammo_box_shotgun") as GameObject; laserAmmo = Resources.Load("ammo_box_laser") as GameObject; healthPack = Resources.Load("health pack") as GameObject; onHit = Resources.Load("Explosion02") as GameObject; sounds = GameObject.FindObjectOfType<SoundsController>(); }
public void Use() { if (isLocked) { SoundsController.Play("Error"); } else { GameController.Instance.LoadLevel(locationName, true, null); SoundObject soundObject = SoundsController.Play(soundId); if (soundObject != null) { soundObject.dontDestroyOnLoad = true; } } }
void FlappyDies() { scoreoffend.SetActive(false); SoundsController.PlaySound(soundsGame.die); SoundsController.PlaySound(soundsGame.hit); TreeMoving.MoveSpeed = 0; TreeMoving.movey = 0; GrassMoving.MoveSpeed = 0; BackgroundMoving.MoveSpeed = 0; GameStateManager.GameState = GameState.Dead; myani.SetTrigger("BirdDie"); DeathGUI.SetActive(true); menu.SetActive(true); cam.SetTrigger("CamDie"); GetComponent <Rigidbody2D>().gravityScale = 1.2f; XuliHighScore(); }
void XuliHighScore() { { if (ScoreManage.Score > int.Parse(d10.GetComponent <Text>().text)) { HC._instance.SaveHighScore(Button.N, ScoreManage.Score); highscore = HC._instance.GetHighScore(); SoundsController.PlaySound(soundsGame.cheer); high.SetActive(true); if (ScoreManage.Score >= int.Parse(d1.GetComponent <Text>().text)) { up.SetActive(true); HighScore.ScoreBest = ScoreManage.Score; Hbc.SetActive(true); { UploadHC(); Destroy(up, 2); } } else { HighScore.ScoreBest = highscore[0].score; Hc.SetActive(true); } } else { if (ScoreManage.Score == 0 && checkreset.checkrss == 1) { GameOver.SetActive(true); HighScore.ScoreBest = 0; Debug.Log("RESET"); checkreset.checkrss = 0; } else { GameOver.SetActive(true); HighScore.ScoreBest = highscore[0].score; } } } }
void Start() { cameraController = FindObjectOfType <CameraController>(); playerController = FindObjectOfType <PlayerController>(); uiController = FindObjectOfType <UIController>(); musicManager = FindObjectOfType <MusicManager>(); engineSoundController = FindObjectOfType <EngineSoundController>(); soundsController = FindObjectOfType <SoundsController>(); uiGameModesController = FindObjectOfType <UIGameModesController>(); uiGameModesController.SwitchMode(gameModeIndex); timeController = FindObjectOfType <TimerController>(); highScoreManager = FindObjectOfType <HighScoreManager>(); for (int i = 0; i < coneBoxesCount; i++) { spawner.SpawnConeBox(); } for (int i = 0; i < conesCount; i++) { spawner.SpawnCone(); } for (int i = 0; i < fuelTanksCount; i++) { spawner.SpawnFuel(); } spawner.SpawnAdditives(); spawner.SpawnSpeedBooster(); spawner.SpawnCursedCone(); ShowCursedCone(false); ShowAdditives(false); ShowCones(false); ShowTanks(false); musicManager.PlayMenuMusic(); }
private void Awake() { if (null != inst) { Destroy(this.gameObject); return; } else { inst = this; } foreach (var sound in Sounds) { sound.Source = gameObject.AddComponent <AudioSource>(); sound.Source.clip = sound.Clip; sound.Source.volume = sound.Volume; sound.Source.pitch = sound.Pitch; sound.Source.loop = sound.Loop; } Play("Music"); }
public static SoundsController Get() { if (isShutingDown) { return(null); } lock (_lock) { if (instance == null) { instance = (SoundsController)FindObjectOfType(typeof(SoundsController)); if (instance == null) { GameObject newGameObject = new GameObject(typeof(SoundsController).ToString()); instance = newGameObject.AddComponent <SoundsController>(); DontDestroyOnLoad(newGameObject); } } return(instance); } }
override protected bool stopMovingIfGoalIsReached() { // If we are reasonably close to baseEntity. float distance = float.MaxValue; Vector2 here = position; Vector2 there = targetPosition; Vector2.Distance(ref here, ref there, out distance); if (distance == 0.0f) { if (MissionEntity != null) { // If this is an enemy! KILL IT! OMG if (MissionEntity.owner != this.owner) { if (MissionEntity is Unit && !((Unit)MissionEntity).isDead) { this.Kill(); ((Unit)MissionEntity).Kill(); SoundsController.playSound("Celldeath", this.position); } } MissionEntity = null; } } if (MissionEntity == null || MissionEntity is Unit && ((Unit)MissionEntity).isDead) { this.Kill(); SoundsController.playSound("Celldeath", this.position); return(true); } return(false); }
// Use this for initialization void Start() { instance = this; }
// Use this for initialization void Start() { canPress = false; sounds = GameObject.FindObjectOfType<SoundsController>(); }
void BoostOnYAxis() { GetComponent <Rigidbody2D>().velocity = new Vector2(0, VelocityPerJump); SoundsController.PlaySound(soundsGame.wing); }
void Start() { sounds = GameObject.FindObjectOfType<SoundsController>(); rifleAmmoText.text = rifleAmmo.ToString(); shotgunAmmoText.text = shotgunAmmo.ToString(); laserAmmoText.text = laserAmmo.ToString(); shotgunAmmoText.color = Color.gray; laserAmmoText.color = Color.gray; rifleAmmoTextOutline = rifleAmmoText.GetComponent<Outline>(); shotgunAmmoTextOutline = shotgunAmmoText.GetComponent<Outline>(); laserAmmoTextOutline = laserAmmoText.GetComponent<Outline>(); rifleSymbolOutline = rifleSymbol.GetComponent<Outline>(); shotgunSymbolOutline = shotgunSymbol.GetComponent<Outline>(); laserSymbolOutline = laserSymbol.GetComponent<Outline>(); gravGunBarObj.SendMessage("SetNewValue", GRAVGUN_INIT_VALUE); InvokeRepeating("RegenerateGravGun", 0.5f, 0.5f); if (Application.loadedLevelName == "TestScene-WeaponsEnabled") { EnableShotgun(); UpdateShotgunAmmo(10); EnableLaser(); UpdateLaserAmmo(15); GameObject[] allEnemies = GameObject.FindGameObjectsWithTag("Enemy"); foreach (GameObject enemy in allEnemies) { if (enemy) { enemy.SendMessage("CanDropShotgunAmmo"); enemy.SendMessage("CanDropLaserAmmo"); } } } }
void Start() { sounds = GameObject.FindObjectOfType<SoundsController>(); }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); rigidbody = GetComponent<Rigidbody>(); sounds = GameObject.FindObjectOfType<SoundsController>(); }
void Start() { allEnemies = GameObject.FindGameObjectsWithTag("Enemy"); sounds = GameObject.FindObjectOfType<SoundsController>(); }
public void OnCatchBattery() { SoundsController.Play("Correct"); GameController.Instance.Values.restoredGenerators += 1; RefreshIndicators(); }
void Start() { controller = GetComponent<CharacterController>(); Invoke("GetPositionY", 1f); sounds = GameObject.FindObjectOfType<SoundsController>(); InvokeRepeating("PlayFootsteps", 0, 0.3f); }