private void BlockScaleChanging() { block_GO.transform.localScale += new Vector3(0.2f, 0.2f, 0) * minusDelta; recharge = timer + delay; sounds.BlockCreationAudioPlay(); }
private void BlockScaleChanging() { block_GO.transform.localScale += new Vector3(0.2f, 0.2f, 0) * minusDelta; recharge = timer + delay; sounds.BlockCreationAudioPlay(); }